3 MP5s in 3 days ? Strange coincidence It looks like you having trouble with smoothing groups on the handle , and nearly everything is too sharp I like the base texture, especially on the silencer, but there is not much edge wear at all, and that is the most important one that defines the form the most
Without "offending" your character, the gun is the most interesting part of this post. Definately because of its detail. BUT...this is my personal opinion...the wood is too red. Makes it look like a lighter gun. Dunno...gives me that feeling. Apart that...everything is smooth and more than ok.
really good stuff. some proportions seam a tad of on that asaro head though, nose is very big and the ears are very small. other then that your accuracy and eye for detail is pretty amazing, everything is really defined and clean. your renders look great btw, what are they made in?
@Sunray Nose looks fine, most of it will be covered too and only the bridge will be visible. As for the ears, I think the problem lies around the ear lobe. Perhaps it's just too defined and the curve need along the edge of the side profile needs to be smoothed out. If that makes any sense
This happens when there is no collision on the model generally or if you export a single plane if I recall. In max at least you can make every poly collision with one button or in max and maya with user defined properties you can type "box" and make a collision mesh with that too.
I think with mayas GPU cache, one can handle huge amounts of static geometry in a scene with a powerful graphics card. I dont know, whether its in LT, or how it compares with XSIs GigaCore. But to be implemented as a good Level Editor it definately requires Python support.
Well at least it's not just me :p I think for me, I really want to have a more distinctive and defined style. And I feel that if I can't even Keep my style consistent from 2D to 3D I have a lot of work ahead of me.
hi there, first of all I would start to make the yaw line more natural looking. It's not curved that extreme. Also define the muscles from the neck which end up under the ear. http://www.hopevalleysaddlery.co.uk/products/881990/mt%20horse%20walker%20with%20d%20ring.jpg
Okami used the black brushstrokes in a modified cell-shading effect, whereas you are simply using it to outline interior details, which causes them to look unfinished and out of place. perhaps if you carried that detail out to define the silhouette with a shader it would feel more uniform?
Yeah, I just got back from seeing this one. Fantastic flick. Definate addition to the DVD collection once its released. I did not really enjoy Sin City as a movie, although visually it was spectacular, I enjoyed 300 across the board. Very entertaining.