Man, I wish I was more clear in my posts. That's why I asked which one is it? Tris or quads? 150 tris is 150 tris...150 quads is 300 tris. When modeling your low poly you want to keep an eye on tri count not quad count. This doesn't mean model in triangles. Just remember that one quad is made up of 2 triangles. You might…
Personal preference https://i.pinimg.com/564x/f1/2b/97/f12b97db3b8dad32b728cffd9f558157.jpg Would like to see more of this type of lighter damage on key spots at the trim of the leather coat. If you don't mind purchasing a completed eye, online markets have some good products. Otherwise, iris color looks to be black, the…
right now overall it seems like the edges of the rock are too uniform, and could benefit from some variation. each face seems to come to a thin edge, that edge can be broken up into smaller flat faces. and as it is right now, each face is pretty flat. id experiment around by taking a buildup brush and just going nuts ontop…
ayoub44, I will start working seriously on the lighting as soon as I got nearly all the modelling done. I will use V-Ray to render this, having nearly all my assets in V-Ray Proxies in order to the render times low and the ram usage at a minimum. Jessica, thanks :-) Next op is the interior flooring and floor trim, a window…
The brick texture doesn't feel very believable to me. Maybe it's overly consistent. I'd prefer to see a few bricks recessed a bit more, with others extruded a little more. Also it's too uniformly shiny. Overall it's very well done, but just feels 'fake'. Especially (as other have mentioned) the bricks on the corners are…
I didn't read through every ones crits but what I can see, I feel like you've missed their style of art a little bit. Yours comes off a bit more photo real with a lot of visual noise like the grain on the bark. I'm not a particular fan of the roof tiles as well, they feel more like tiles in the shower for some reason. I…
Your approach is the more classic character workflow, works just as well as any other way. What kind of character do you have in mind to model? 1 - I do all my hard surface in maya, some people like to do hardsurface in zbrush using the polish/trim/planar tools, but i find it a little trickier than just modeling it. I use…
I tend to work similar to how i use photoshop, with a number of different layers, which is this case was subtools. With each piece a subtool (as you can see in my first post), I can easily modify one piece at a time independently. To give pieces a nice clean edge and overall shape the Clip curve tool was a huge help! As i…
Probably adding in a few extra materials for unique buildings won't make a noticeable difference. If you can reuse something and it doesn't look like you are reusing stuff -- sure why not? If you need something unique to get the look you want, it's more a question of time to produce the thing than performance. You can…
wow wow wow wow wow wow wow... OK now the healing can begin. First off i see what your talking about. you need to realize you don't have map everything all at once, you can do little individual pieces at a time. good start with the front of the bus and planar mapping it because its pretty flat. What you should do now is…