nice work man, definitely more impressive than mine. The normal map work is clean and well done. Like Vig, I agree that some diffuse work would be nice to see. Also, some of the arch pieces look like they're a bit too weathered (imo), almost like you dragged the "dirty brush" down the entire edge - it's all too uniform, in…
It's been rock solid for me, Make Boolean Mesh does seem to be pretty CPU intensive though. Here's my "not a hardsurface artists" 5 minute model I used zmodeler to quickly add nicer edge loops to the master cylinder shape and the rest of the shapes where placed in Max using the array tool. I'll probably be using it for…
Loving this game so far. I don't really agree with the negativity towards it either. I'm not the biggest fan of third-person shooters, and despite me getting caught up in switching between cover and standing, it's been really entertaining. Does anyone know if their walls/columns are using displacement or are they modeled?…
Nice effort on the guns man! I have a crit though. It looks almost like there is no spec on these. This could come from your presentation lighting or from the actual spec map. Metals are high in specular detail and medium to low in diffuse detail. I think your details in your diffuse are removing your specular's ability to…
The only way to use tileable and unique textures in the same image file is to arrange them so the tileables only tile in one direction and span across the whole texture in that directon. That leave space to add other tileables or unique textures in the non tiling direction. In the image below, the stone textures tile only…
Hey guys sorry I havent posted in so long I have just been tweeking my scene. #d sculpted the bricks in the scene not photsourced will post a preview of those for you very soon. I still have to work on the placement of the chains (they are going threw the gears) and I need to fix the tiling of the stone walls and the gaps…
Looks pretty cool! Yeah I think what this scene is struggling from is the lack of material definition. Right now my first impression was that it was all blocked out with greyscale textures. Maybe pushing the colors on certain parts of your stone will help differentiate it enough. Consider some value differences between…
Great looking stuff, Paul. If I had to complain it would be that the textures for the stone/marble are a bit brown. Looking at places like the U.S Capitol building, or Lincoln's Memorial, you can see that while they are dirty for sure, it's nowhere near as dense and brown as yours is. For a stylized approach I'd say yours…
This is great! Only things that really stand out to me are the rows of stone bricks on the floor. Perhaps losing a row or 2 could help? Either way pretty minor. The back of the chair could maybe use some love as compared to the concept art. (may just be the angle) Only other thing is the book cover is really thin, which…
yeeah, I placed a bunch of ibr (image based reflection) actors in the scene with the default white texture in addition to the lights in the scene to try and fake that wet look that you would usually do with exaggerated specular, but its not quite right, so I'm going to try making some new ibr textures to see if I can…