I red on reddit that the only one who can file a copyright claim is the owner, so the creator would have to go around trying to find his videos. so i don't think studios will waste their time finding who is coping their videos . Another thing i really really hate is REACTION VIDEOS as soon as last of us 2 and uncharted…
For the rock sculpting, there is a lot of amazing info in this thread: http://www.polycount.com/forum/showthread.php?t=125857 pretty art too. Good luck.
Hi! So I've been working on a several different sets of assets for some time and I think that one of them is done. Here is viewer with low setting to be able to upload it here, coz artstation gives you only 50Mb for the viewer. Garbage bags looks so clean, coz I will add dust and dirt in the Unigine via decals. To make it…
So far I've not seen any examples of FiberMesh being used in games. Strand-based hair solutions are still pretty rare in games. The only cases I know of are TressFX in Tomb Raider and the Square Enix DirectX 12 Demo (I'm not sure how Nvidia Hairworks functions). You can use FiberMesh as a base for baking your hair cards…
I just tried these out, here are my comments/thoughts; * I dislike the autio creation of those layers and their names, and also all the objects. What I'd like is after I've set up my default settings (ticking staticprop), I'd like it to simply; Select model (optionally) Select collision (optionally) select lods export I…
Oh man, you should see the pages and pages of discussion (and misunderstandings !) on the Adobe forums about that one. Fortunately enough there is a little script available to fix it - I think it was mentioned here : http://www.polycount.com/forum/showthread.php?p=1251964
Yeeeah, except that I found this pic posted on 2011. http://2ch.so/td/res/12543.html Your alleged work is too wide in style to believe you made it. What are you trying to accomplish?
You can do still pretty cool models in Maya. It will just be more difficult to do one thing over the other. For inspiration check this thread out. You don't need a lot of polys to make awesome handpainted 3D art: http://www.polycount.com/forum/showthread.php?t=125954
Jazznazz; Did you find a way to carry over your Edit Poly edge selection to your unwrap modifier? I found this thread in which they discuss the same matter; http://forums.cgsociety.org/archive/index.php?t-1256804.html