Odd. I checked that part and it flickered quite a bit. After zooming in the cage looked fine. I made the cage by applying a z transform of 0.05. Is zyransform unreliable?
You could use a Transform2D-Node to flip the texture 90 degrees and blend this with the non-transformed texture while using a mask to seperate them for the parts that need the rotated texture.
Hey Guys, thought I'd throw this one your way. I was brainstorming some concepts for an aerial urban transport vehicle and I starte running with one of my blockouts and came to this: The front wings rotate 360 forward and the engines inside them rotate independantly, what looks like rockets on the bottom was an attempt to…
Hi all, I am kinda overwhelmed and confused by all of the information regarding the following and was hoping someone would help out. I would go so far to say that I would be willing to pay someone to straighten these issues out so I can get on with making some art :poly122: 1.Can I combine two high poly meshes, have them…
Hello guys! I'm competing in the 3D transport art challenge for Artstation and want to share my progress here too. You can find my thread on artstation here: https://www.artstation.com/contests/the-journey/challenges/4/submissions/221 Here's an initial concept to get started: It's heavily inspired on the typical overloaded…
Hello guys! I'm competing in the 3D transport art challenge for Artstation and want to share my progress here too. You can find my thread on artstation here: https://www.artstation.com/contests/the-journey/challenges/4/submissions/221 Here's an initial concept to get started: It's heavily inspired on the typical overloaded…
Hi there! I've never made a blog post before.. but I wanted to keep going on this project and be consistent with it. I'm posting this here for my own sake but also a way to be more involved in our industry community, learn new techniques, and hear other artists' perspective or advice, if you're so inclined to give it 😁 I…
Terminology clash perhaps. But to me this is texture baking (from UV to UV) rather than transfering of UV layout which would be trying to move one UV layout to another model (which usually ends up being useless.. at least in Maya). Anyway.... Maya: - Duplicate your mesh - Change UVs - Make sure the "Rendering" menus are…