Thanks for the files. I'm not sure any of us have windows 10 development machines. Were you able to do any bakes before it crashed? Does reloading the program fix the issue temporarily?
Try to determine which objects are out of alignment and toggle FFD on and off for that object. I have seen 3dsmax not properly update all objects being modified by a single FFD after reloading a scene.
badass! all the videos in this thread showed up as white boxes until i reloaded the page, but works great! side note, not sure if it matters, but embedded youtube videos are centered and vimeo ones are not :) woo!
Ive re done the main part of it and implemented a way to reload it as ive got a good idea on what im going to do with it when its done [ cant see it in this shot, its at the other side]
I have been having this issue since years - not sure why Pixo doesn't care to fix it. My workaround is also to reload my custom user interface whenever this is happening. custom menus are so important, that it would be great, if this would be fixed.
been getting an annoying bug on the PC version sometimes whenever i leave the inventory / map my character just wont move anymore at all, i have to totally reload the game to be able to move, sucks, other than that it's awesome though.
Finished up this highpoly, couldn't decide wich images to pick, so there are quite a bit :) To reduce the amount of screenshots, these 2 are for the scoped views, and the inner stuff for the reload animation: http://imageshack.us/a/img547/7571/57in.jpg http://imageshack.us/a/img809/6434/v48e.jpg
I assume you use OBJ to export your mesh from ZB? You can easily reference your .obj into maya, overwrite it with ZB and have your updates show up in maya. (RMB-click on it in the Outliner and select Reference->reload)
Cool concept, I think you could take a look at the art from "APB: Reloaded" Anatomy wise I'd pulled her shoulder back and tilt her chest/rib cage up and back. Currently her posture is quit poor.
It's a display bug, like the mesh doesn't update or somthing. Those lines don't even match the invisble edges. Disable backface cull. Or revert from Nitrous to direct3D. Or convert back and forth to editable mesh. Or reload your max file *shrugs*