'No voice-over or tutorial instructions. It’s just set to a continuous annoying gay disco track. AVOID!' Ouch, haz. Looks like the critics are a bit harsh with your content. I should put up entire irc chatlog of #model_design and set up a web store to sell a printed book of it. $__$
that's a tricky one. Quake 3 took a hybrid approach with the torso, head and legs being separate skinned meshes. quake and quake2 were just canned vertex animation iirc I think it'll mostly be games that also launched on ps1 / equivalents that did this tbh. virtua fighter and tekken did it iirc
I just figured since I heard advice here that is opposite to what I see in games, its worth at least discussing. There was someone in the IRC that asked if he should give the eyes a higher density cause they are a focal point (and he had room), and no one had a real solid answer.
i don't know much about the IRA but from what i heard in the discussions after the London bombings last year when the IRA bombings were being compared to Islamic terrorist tactics, the IRA didn't attempt to kill as many people as possible. they would announce their plans to blow up a place well before the actual explosion…
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Yes, a screenshot and a link for comparison with our own browser view. My vote, too, is that an accelerator is causing it. Spent a few hours on IRC once, where one guy claimed the other had to fix some striping in his new painting.. until we realized the artefacts were caused from the accelerator.
Inside source on IRC says : [16:46] <Vondur> well it's still beta version of the book, there was no proper edition issued, so we gift these to our foreign guests [16:47] <Vondur> and ofc non from the studio have it So no it's not findable anywhere online, not sure if it ever will be, looks great though!
Taylor, I wonder why you are here in the first place, is it to learn 3d/2d or to have a laugh at everyone else's expense? Try deleting your instant messenger and keeping out of irc if you want to learn, it does wonders for concentration. < not being a prick here, it helped me stop wasting time.
Conceptart.org has a net-sketch setup, or used to. I don't know if its still running. I don't think the new versions of OpenCanvas have network capabilities. 11b72 or 11b68 can be found online or downloaded from the conceptart IRC channel. Uni-Verse plugin looks pretty interesting too.
Cb_ArTs - thank you so much for that quick model. I think I understand now. I need to remove those triangles around rounded parts of the flat planes. Perhaps that was what was giving me some weird shadows. I did make some shading groups. I smoothed the curving portions of the handle and kept the flat planes of the handle…