It not like this: select -r $newcube[0].e[1]; Like this: select -r ($newcube[0] + ".e[1]"); And this for faces later: select -r ($newcube[0] + ".f[0:3]") ($newcube[0] + ".f[5]");
you can also hit "f" like in maya to snap the center of camera to the object, i do this a lot. if you hide everything but the hand and the rotation feels bad hit "f" and now the camera will be centered on the hand.
Q: I know there are no modifiers in VW, but is there any possibility for non-destructive modeling tools? A: No. Sorry. Q: It would also be nice if Rounded Bevels were displayed as such while using the tool, but perhaps this is not possible? A: It is possible. I will try that at some later stage. Q: is there currently a way…
I really like E and F to be honest. F being more feminine is kind of funny. They both read well in game and I don't have any problem being able to tell what pose the character is making.
Apparently there is a new F-Zero somewhere down the road.. http://wiiudaily.com/2013/04/f-zero-for-wii-u/ That's always been my favorite racing franchise, and the original is one of my all time favorites period.
Here is a thread about tuts I guess, but everyone their is having problems with the speed. http://www.crydev.net/viewtopic.php?f=291&t=70805 Guess this can help as well: http://www.crydev.net/viewforum.php?f=320 Great news!
YES, Thank you! I suck at switching between programs and using keyboard shortcuts. I kept pressing F to focus on it like in Maya. :\ The Unfreeze All shortcut is ctrl+F by the way Thanks! I look forward to finishing it :)
Here’s the finish line. This project has officially reached the end. Overall, I’m very pleased with how it turned out. The past week became very much a polish phase. Every time I thought I was done, I kept going back and asking myself: “Can this be pushed further?” That mindset carried through the entire final stretch.…
Been too long since I did some modelling. Chose one of the interesting weapons in the Cyberpunk 2077 game. Loved the mix between future and past the weapon design had . Blender : Modelling/UV Marmoset : Bake/ Render Substance Painter : Texturing Zbrush : Small high poly details on some parts Thanks for checking out my…