Cool! A few links that might help you: http://wiki.polycount.com/wiki/Topologyfor example: http://wiki.polycount.com/wiki/Character#Character_Examples like this: http://wiki.polycount.com/wiki/BaseMesh just one example:
Like this for example: The only way I can see to make something like this is manually by making a lot of boxes and filling each one. There has to be a quicker way, right? There are some palette generators online but they only produce a handful at a time and seem geared towards home decor. I'd like to be able to designate a…
Agree with the general sentiment and keeping in mind there's many examples of enviro pieces with complex mechanical props created by senior industry artists posted on places like ArtStaion. So if you've envisioned a dystopia driven project with an additional inclusion of some type of vehicle then may I suggest you can also…
The idea of this workflow is that you're creating very complex-looking models that look turbosmoothed without the need to do any time-consuming sub-d modeling. These methods leave a lot of poles, even on clean topo, so it isn't designed for sub-d for that and the reason above. The examples above are all extremely…
Since 2017, Maya is a no-go for me because of the UI bugs. Am the only one having theses ? Examples (still valid in 2018) : https://twitter.com/Froyok/status/825999238328938496 https://twitter.com/Froyok/status/826001975921750016 All the modeling and UV improvements sounds super promising, but I won't jump until it's more…
You're right, and I apologize for the implication. (that anyone who disagrees is a chauvinist) As for the Big Barda, I see how her not reading the entirety of the source material lead her to using an inaccurate example, but I disagree that her points are largely poorly drawn or un referenced examples shoe horned in to make…
Alec: Yeah, that really blows, I found out the same recently. I'd be really interested to see if you or anyone else have examples of Static Meshes still having seams at edges of UV islands (ie, achieving what copenhagenjazz does with his leftmost cube above). Fixing that would be a huge step forward even if general…
To my understanding the remesh modifier is used for example when you have mesh with big variance in density that you want to sculp on. Blender has a decimate modifier, which will more likely keep the edges on a hard surface model, but it will not give you the result as seen in your examples as well. As NoRank wrote, this…