A very early feather blockout on a very early body sculpt blockout.. Eventually going into the comicon challenge as a female "Angel" ala xmen. Been fun figuring out the back wing attachment anatomy to a semi reasonable degree of realism.
Right now I'm gonna focus on doing a prop, which is this cylindrical hydroponics garden: My incomplete blockout for that: I also have another blockout of a small, indoors environment if I have the time:
Blockout: Blockout sketchfab: https://skfb.ly/6yyGo I've started turbosmoothing too: Turbosmooth Sketchfab: https://skfb.ly/6yyGx Just keeping the models separate for now, I'll have a better sketchfab later.
very early blockout of run - still waiting on finalised game geo + rig before final polish pass! [ame=" https://www.youtube.com/watch?v=FW27h62-wDI"]LPC - Run Blockout[/ame]
Blockout in Unity: Got my blockout into Unity and started messing around with the lights. Still a LONG way to go on the lighting but overall not bad so far. What do you guys think? Cheers~
An update to the project! I don't plan on spending too much time to blockout the fine details, will make some minor adjustments and then move on to the highpoly
Designers that know how to make blockouts are pretty rare, you guys are lucky! Rhinokey and I tried to spearhead a "blockout first" workflow at Mythic but the designers did not seem to grasp the reason for it and would complain about the ugly blockyness of prototype areas.
I wans't quite happy how the first blockout turned out so I desided to go for a more traditional subway station with only one tube and a high seeling. max blockout UE4 screenshot
Tks!! I did just a blockout on Zbrush to used it for retopology, but I didnt use this model to bake the textures :) I painted the textures on a model without any map. Was a challege to myself huahuauha This is the blockout on Zbrush :
First time doing this kind of scene, blockout etc I'm hoping to learn an efficient way of working ! I waited your blockouts to see how I could do mine. So here is mine :