The number of CG artist jobs in the world is infinite if you consider indies, self-employed, contract and people who sell assets online. A lot of them probably make less than $10,000 a year though. For comparison: Number of AAA game character artists in the world: about 500 at 25 studios Average Salary is around $80,000 US…
In need of a laugh in the morning? catch a 3d guy failing at concept stuff :) https://plus.google.com/hangouts/_/79b6679c945e93019ae707dcb9bb5e92ebae59f1
Di$array Thanks! Those banners would be a nice touch. I put it to my todo list. @AXEL Thanks for the kind words! It would be fun to start making tutorials but it takes a lot of time. Maybe some sort of live streaming so people can see how I make mistakes :) @DonSmith Thanks! Yeah, there are a lot of random stuff that I…
Indie games and mobile. (IE, no cinematics or massive ~80k poly counts) Most of those limitations have since been fixed, and it is now largely just game-focused with the extraneous video making stuff removed. As far as I can tell, if you go the maintenance route you pay $795 up front plus $120 a year (first year up front…
I tried to replicate it just now, but I cant even get the input window up. I've got a feeling the project somehow got corrupted. When I try with a blank project everything works fine. However this gets me worried, as you can image, that whatever I work on can get corrupted at any time.…
Froyok: cheers for the froRetopo link (what a ******* terrible name). I'm not quite sure I agree with this: 3Dcoat has a QuadDraw style function that is ALL about placement of Vertices (or opengl dots) filling in where you want the quads is secondary but this allows experimentation of edgeflow. also... this is coming…
I remember when the 500 series came out, the 1st set of drivers that supported them didn't allow for "High Quality" rendering mode in Maya ie:displaying normal maps and that didn't get rectified until 2-3 months later. I think this is a good card, although it was supposed to be the replacement for the 560, but when Nvidia…
493 pages and 12322 posts in 2011 http://www.polycount.com/forum/showthread.php?t=79625 594 pages and 14840 posts in 2012 http://www.polycount.com/forum/showthread.php?t=92802 608 pages and 15177 posts in 2013 http://www.polycount.com/forum/showthread.php?t=115151 This year so far, 449 pages and 11208 posts. Though we…
also try shrinking it to 79X79 px, and do use the save for web settings. Not only do you get nice compression, but you get a clean file with new metadata, incase the dimensions are being read improperly from your old file or something like that.