Just a small prop for fun. And tried out Maya 2016s new scult tools. They are nice =) Sculpted/Modelled in Maya 2016, textured in Substance Painter 1.7 and rendered with Marmoset Toolbag 2
Thanks for comment :) I didn't want to make the girl very tall. How her height is about 160-165m. The proportions of the head are suitable for this height
This is more of a tips overview of how i rig muscular characters using y drivers and constraints in blender and focuses on the arm part. https://www.youtube.com/watch?v=WfLLwsJcSdE&t=160s
Substance Painter 1.7 is available! Tons of goodies in this build, including these: New features tutorials http://www.youtube.com/watch?v=kVoiJzsEIRs Full Changelog