Perforce is free for groups of less than 5 users. I've used perforce at every company I've worked for since 2003. It's what I'd think of as the established workflow. PlasticSCM seems pretty cool though.
Last week I used consistent references (nsfw) to improve the human female basemesh. It's still damn hard to make something that doesn't feel uncanny, but It's just a matter of learning and forming the neural connections and muscle memory that will enable me to 'see' what works and what doesn't. Ideally over the years I'll…