That's an interesting workflow you have there. Why not just organize the parts in layers, and hide / isolate what you want to bake individually? Anyways, did you try scriptspot? I found this one there, and it appears if you use only the 3rd dial it might give you what your after. http://scriptspot.com/3ds-max/the-bm-breaker
Ipad is brutal. I wish in my dreams that there was a VERY POWERFUL proper tablet PC with a MONGO huge screen that I could do all my work on while in my snuggie slouching on my couch eating pizza from the box doing bm and sitting in my own filth. Star Trek Enterprise has the best intro song EVER.
for you black metal fans, if you havent heard melechesh, you should check them out. [ame] http://www.youtube.com/watch?v=R0e86M61_08[/ame] its not your traditional BM band (lol) it's really folky and middle eastern influenced.
Ok seems that the BM main PC support is over and it won't further developed while gong for online mobile market , so I am wondering if I could use all the owrk I did eventually to create a portfolio as environment artist may be for frelance works , do you think I have the talent for it or not ? If so what should I improve…
http://www.strategyinformer.com/news/6549/pixel-force-left-4-dead-a-retro-take-on-the-left-4-dead-series [ame]http://www.youtube.com/watch?v=sTTAvw0-Bms[/ame] http://www.ericruthgames.com/ The guys personal site must be getting hammered it was pretty slow... or his host sucks... or maybe its mine.
I agree swizzle, the intro was fucking amazing. The rest of the movie blew chunks... oh-em-gee no pun intended. I didn't hate all of it, BM was A+... and.... uh... woody was pretty good throughout. Everything else though was annoying and lame - the Michael Cerra clone needed to get eaten. The movie did not live up to the…
Hey Etothe, Lighwarps should be either in the Model/Hero/Character root or Material/Hero/Character one. Either way, I can't promise if they will found/there, since I noticed alot of the model seem to using 'standard' warps (EI: unchecked box as you have). And nice, that's exactly how BM looks like ingame in the viewport…
probably faster for the community to make it at this point. lol ty friend well hello, ty ty, ty ty, ty, but unfortunately I don't know of anyone on the BMS team and so I dunno how I'd go about doing that got a particle dude to help out. i couldn't properly capture any of it on the screenshots but it looks good. you will…