The best way to create and fit a costume is over a human model as you have done. The female model is not very compelling and there are parts that are anatomically incorrect. The first thing to do is get the figure under control. For that you can use a free app like Daz3D as a reference next to the screen you are working…
Back looks pretty good. If you want crits on anatomy then its best to pose a fly around of your character because every piece relates to every other piece. Quick fix is to have an app like Daz3d (free) on a screen next to your work screen. Then you can rotate around a reference while you work.
Looks like this Daz3d AI is just an image generator . One more. For cool looking pictures you would do what? Screenshot based "Find a thing" phone game ? Are they still profitable?Midjourney can at least generates something interesting looking sometimes and this one would do indistinguishably same clones.
Hi. Thank you for taking the time to write this! Though I may need some clarification on some stuff since this is still new to me. For the pose, yeah, I think its the pose rather than the lighting but I could be wrong. I wasn't really happy with the pose but since it's better than the generic T-pose I just went with it.…
The pose you are using is very stiff. It's called a T-pose. These days character artist use the A-pose. T-pose is usually only good for old mocap data. Also your anatomy isn't great. You can use a free program like Daz3D to practice figures. You can turn off textures on the model to help view forms. Notice the hips are…
The figures need good anatomic sculpting at their base. You can use an app like Daz3D for referance. Your hair looks a bit limited. You might try a plugin to help your modelling.The poses above look awkward. The guy in the chair looks like his chest pectoral muscles havent moved in unison with the arm pose. Have a look at…
You can use Daz3D as a reference while you work. The body and particularly the head look stylized. There is no real turn around so I cant tell for sure but there is something off with the skull shape. Its a good rule to never model an expression into a relaxed pose (face).
You want to look to the forms of the whole head, preferably the whole body. You can use a free app like Daz3D for reference.The modelling work you have done indicates you started at a high resolution which makes it almost impossible to control your mesh. Work from low to high.You can sculpt eyes by placing a sphere in the…