yeah, that's what I'd been doing out of laziness haha but it doesn't snap back to editable poly hotkeys, just the main ui ones. But I just tried to read the .kbd file and I think I've got it :D I'll do an example - it would be written in the .kbd file as: 72=15 77 40091 1250838234 which can be broken down to: [hotkey# (for…
Sorry for taking so long to reply... RL can be a harsh and unforgiving mistress. :-) Anyhow, it turns out that I was, in fact, using the wrong version of GUIStudioMDL (I was using 1.0, I should have been using 2.2). I tried the changes you suggested and it seems to be compiling properly now... except that when I try to use…
I'm a max user so I tend to use a biped scaled to whatever the default character height is for the engine/game. Source it's 72 units, Unreal tends to be 72-96. I wouldn't build a prop and use it to scale the room, rather work the other way build the room get it right and scale the props to it, like cheese suggested. If I…
hmmm that's interesting... to fake black fabric I usually try to sell it with "warmth"? as if faded. hopefully the following looks like a faded black t-shirt? and is accomplished with a warm color pallette strategy?: And the warm glancing angles hopefully sell "gold haze" of faded black at those highlights? compared to the…
Loot from the Discord. tris: chest: 220. seaweed: 31. fx+ground: 72. textures: chest: 256^2. seaweed: 128^2. ground: 64^2. Also separating these out as .obj and releasing em for free. Happy new year peeps.
Thank you for your answer! No problem at all. This model isn't for bake. Despite this, what do you think about the number of vertical loops? In my opinion, 72 loops for such cylinder is too much, but without them, the shading looks really ugly.