http://www.si-community.com/community/viewtopic.php?f=8&t=544&start=10 In this thread they mention Interactive Thickness and Move Normal, but from the example it looks like Move Normal is more reliable.
We also have to keep in mind the statistic data, as the survey only had about 2,300 participants, and over half is from the USA. Any percentages taken from that might not reflect reality since that’s an incredibly small sample size to make such statements. I would take it with a grain of salt and only apply that data to…
ooh... so sexy i could just lick it mike haha. lookin good man Here is a little something im turning in for class, handheld ninja!! weighting in at 544 tris and one 128*256 still need to finish the legs and give it some lighting love
i would recommend to check on thegnomonworkshop and 3dmotive. I find that they have really great tutorials! I cant really recommend any char tutorials cause im mainly environment artist. http://www.thegnomonworkshop.com/store/product/544/Character-Design-and-Modeling-for-Next-Gen-Games check that one out and…
Dear Polycount, At SIGGRAPH, we are previewing the next generation of rendering: Physically Based Rendering also know as PBR. With PBR, models materials are more accurate and work great under all ligthing conditions. PBR will be available to everyone on Sketchfab later this year. Come and meet us at booth #544, or check…
So Sony showed off the successor to the PSP today, it's powerful enough to do roughly PS3 level graphics and a ton of of nice features: OLED multi-touch screen at 960 x 544 Dual analog sticks sixaxis controls touchpad on back flash memory cards for games instead of UMD 3G + b/g/n wifi + bluetooth built in GPS front and…
I would really suggest looking through these two http://www.thegnomonworkshop.com/store/product/396/Character-Modeling-for-Production http://www.thegnomonworkshop.com/store/product/425/Character-Texturing-for-Production#.U3zWJ_ldV8E They're a bit old, but at the time they blew my mind about production. Though loads of…
SaferDan: Thnx. grantthompson: Ok. So the hardest thing, is to not worry about typology in first stage :D Only masses and proportions matters. When u are satisfied with result, its time to retopo. Try to find every triangle and change it to 4-5 gons and the most important, in every change in mesh remember about about…
Hey Pior, I'm completed agree :D I will not stop!!!! o/ To be honest Vitality Bulgarov " taught me" how modeling on XSI http://www.thegnomonworkshop.com/store/product/544/Character-Design-and-Modeling-for-Next-Gen-Games I'm great fan of his work....so I saw this dvd 10x, sometimes in "slow motion" all the "personal…
Hi Polycount! We (3 friends) have started a project for an open-world single-player survival game for Android/iOS, and I'm working on the 3D assets. Any advice/comments would be really helpful. I'll update the thread weekly. Burning Barrel : 512*512 Base Color 256*256 Roughness/Metallic Texture 512*512 Emissive map 537…