just unwrapped it,- and starting blocking current progress: triangle count is now excatly at 1949 tris. I want to start painting on this texture by tomorrow
Oh man, really coming along. Very cool to see characters fighting. Going to have to agree with sentiments about the lighting though. With lightmass, you have access to really top-notch quality lighting and the arena isn't presented as well as it could be. I think taking some cues from some iconic gladiator type painting…
It's car show season again. 1949 Chevy Fleetline hood ornament by SauceyJack, on Flickr 2010 Chief Vintage bike by SauceyJack, on Flickr Big bad wolf by SauceyJack, on Flickr
Silo 1.4beta c is out. It's been out for a few days now, and seems rock solid to me. There are some nice movie files here to show off: http://www.silo3d.com/forum/viewtopic.php?t=3499
Beatdown (working title) is a rhythm-augmented fighting game. An approachable, sophisticated fighter that the FGC and casual communities alike will love. Studio: Doxa Studios Genre: Rhythm, Platform: PC Game Engine: Unity 2019.3 Current Team Size: 8 Project Status: Pre-Production About Us About Us We're a small team of…
So I too did the ArenaNet Internship art test dealy-o... Heres my submission http://cghub.com/forum/showthread.php?t=3941 So yeah theres my stuff, lemme know whatcha think
Didn`t buy MW2, but now I`m sold! :) Ohh wait, 3999 pennies on Steam!! FFFUUUU!!! Bought anyway, adjustable fov, dedi servers alone suggest the guys at Treyarch listen to the hardcor(ish) fanbase :thumbup:
I think it's just a matter of you going from showing a very low skill level to suddenly showing a high skill level. Since it's different tools, it's hard to say if someone will be good at zbrush when they're good at maya. Though your jump in understanding seems to be what takes most people years. Particularly when you show…