Greetings! I've been having issues with Maya performing horribly for a couple of years now, but it's now becoming essentially unusable. I used to be able to view animated characters with evaluation set to DG with no performance issues. The reason why I used that was because Parallel had a tendency to leave the skin behind…
I've been using Sequencer for exactly this. With UE5 there are significant improvements with Sequencer and ControlRig. If you're limited to using UE4, you can still pull off results like this even without setting up raytracing project settings. Feel free to check out my portfolio link below. The most recent posts…