Personally if price is not an road block I would go with a something from Apple. The native display res trumps most of of what the PC makers can put out and they are often bigger. they just require a DVI jack on your video card which most cards have now. They are used for video editing so I'm sure color correctness is/was…
or... use some lineup scripts that align the verts - because most certainly they cant be on the same position each time. In that case look in the edit mesh or edit poly rollouts for the "x" "y" "z" buttons- because they will align the selection components (e.g verts, edges or faces) along that axis. Or do you perhaps mean…
Thanks a ton for the ideas qube and shotgun. Enjoy: EDIT: I've put the eyes back in, now I'm really done with this..haha Qube: -I really like the small highlights under the upperlip corners (you knnow what I mean) very cool, thanks a lot for bringing that up. Thanks bud. Shotgun: -I've removed the cheesy barcode tatoo, it…
[ QUOTE ] EDIT: EEK where did all the shadows go? I think the first ambient light pass was a really good base to spring off of. Now its almost full bright, the light it burns mine eyes! heh [/ QUOTE ] Looks like you were typing as I was editing! Thankfully changing that second pass is just a matter of deleting a group of…
[ QUOTE ] IMO, I've found both Maya and XSI to be extremely non-intuitive to a beginner. Even as a seasoned pro, I have extreme difficulty with those apps. [/ QUOTE ] This all depends really. I can't stand Max, the application just ticked me off from day one. Not sure why, but the whole UI feels claustraphobic and just…
Make sure your monkey is aligned to an axis if it isnt already. I would delete the modifier. If you want the origin (pivot) to be at the centre line of the above retopo so it will mirror, then select an edge or vertex, then hit shift + s to call up the cursor menu and choose cursor to selected. Then go to edit object mode,…
Hi kirill, scripts like these are easy to make and edit. The logic here is to check the current panel's camera and toggle to the next one in the list. This script isn't very smart though, so it won't switch if the scene doesn't already have left and right cameras, and they aren't named the same. You can create a custom…
I noticed some changes in how custom ush files works in the current versions of Unreal. Earlier it used to be like if you use an external ush file so you don't embed your code into an existing one, the engine won't recompile the shaders when you open the editor. But what happens now, is that it will recompile upon opening…
The point is, you can use the _curve based_ modeling aproach (for example create a "curve" cage of a face from photo or a car from blueprint) in a traditional subdivision modeling environment. Of course you can edit edges / point faces like you would do in traditional modeling. But one of the advantages I didn't described…