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Re: Bears Can't Drift! Game Dev Blog
Reply by
pixelpatron
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Dec 2014
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3D Art Showcase & Critiques
Your new bear is better for sure, but it's missing details, stitches, patches, buttons for eyes, some sort of material/cloth definition.
Re: [RIOT Art Contest] - Lee Sin
Reply by
Stickpye
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Dec 2014
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Riot Art Contest - Character Art
Retopo Finished First pass unwrap, Leaving space for some pieces not built [Cloth, Hair, Rings, Waist] Texturing the Hair
Re: Archer
Reply by
ZabdielUribe
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Jan 2018
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I started with the clothes, trying to get them as close as the concept but I had to made some minor changes like the ponytail (:
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Re: adventure character
Reply by
Moltazia
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Nov 2012
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finished modelling, deadline was 6pm today. fixed the legs and went over the wrinkles in clothing again. Next up, Lowpoly and Texture!
2 results
Re: [Riot Art Contest] - Syndra
Reply by
JijiVon
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Oct 2014
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Here's a quick screen grab of the sculpt/high poly base template. from here ill begin applying the armour and clothing.
Re: [Riot Art Contest] - Gangplank
Reply by
SpiritoID
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Oct 2014
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almost done with the body, especially considering that open parts are only hands and top of the chest. So, next step, cloth modelling
Re: Ancient Persian Mace
Reply by
Zi0
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Apr 2018
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Looks really cool, maybe you could make the red cloth a bit more red to have a stronger accent color?
Re: Male character - The photographer
Reply by
fabio brasilien
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Nov 2012
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Look great so far! But to leave one suggestion as required: The cloths look too new But still to early to take it in consideration... :)
Re: Newbie modeling question.
Reply by
SentryTheGod
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Apr 2012
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I see, and as for armor/clothing/misc and hair does the same apply to character model? Or is it that they are seperate meshes constructing the subject matter?
Re: [WIP] Belltower
Reply by
JMBraley
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Apr 2018
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I've sculpted a few more bricks and started to work on the banners a bit. First time really sculpting any sort of cloth.
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