@Happybell Glow was done with an emissive map, i didnt post it because its just black with some colors on it :) If you mean the glow from that thing in the center, then its two lights, one omnidirectional light to give the overall glow around the area, and one directional light with a lensflare on it to give the impression…
Might struggle with material blending and landscape in this. I did some research on Gaea, and it seems like the best option for making the overall landscape. For the ground around the trees and face, I made a simple cone mesh to better blend the elements together. Started messing around in SpeedTree to get a base mesh of…
love that you are taking care of the lightning first to get a close look to the final scene ! i woul dmaybe make it a stronger light on the bay , right now it looks like its a cloudy day. Awesome work , congrats :D
Rendering or lighting seems to be slowing things down for me a quick glance and topic search term in artistation brings up a tone of good references to lighting clarity and possible solutions with a search term of lighting guide/tutorial , tip/tricks. For everyone, i know i had to learn these things also, sometimes its…
Thanks guys, glad you like that last one. You're right they are wimpy, let me explain why : The 3 arrows around the top i imagined to be from a more elvish kind of shooter, that shoot very accurately and so use very light arrows to penetrate gaps in armor etc. You'll notice the lower 2 are fatter and less elegant, I…
Hi, New to MAYA but I would like to know if there is a way I can make my Right Click on my mouse rotate my perspective view like ALT Left Click does initially. And then when this is accomplished, I would like my ALT to do the function of the initial Right Click. I tried looking for it on the forums and online, couldnt find…
[ QUOTE ] FatAssasin, for someone with complete disregard for light theory, you are surprisingly absolute in your opinions. [/ QUOTE ] Easy there, big fella. I think we can continue to have an intelligent discussion about this. My whole point is that real world light physics don't apply when talking about how to get a…
Ah right ok, well I figured that the only thing that needs changing is the light vector right? So I'm just trying different combinations of vector expressions... If anyone can help me work this one out I think it would be great to add to the 3DBrushWork tutorial. The basics is to be able to achieve a Sun/Planet in the…
You are right, there is alot of grass there but its small so it gets lost in the noise, I increased the size of it so it pops better :) Plugging away at this still, tweaking lighting and Post Process, trying to find the right balance of realism and fantasy :P Dediced not to add any more assets to this scene in particular.…