https://answers.unity.com/questions/609021/how-to-fix-transparent-rendering-problem.html TL;DR good looking alpha transparency is too expensive. AFAIK. but I'm not material artist or render engineer. cutout cards, material render que, and fade material type can be work arounds.
@Brendan Thanks,man.Will try it out. @Kodde I have considered using the hardware renderer or 2.0 renderer in Maya,but the model looks slightly better in the viewport than with the renderers.If I can get a good high res viewport grab,then I will have to use the renderers.
For me the rendering is not slower at all. :) And i dont know, its pretty fast to begin with, I almost never render anything that takes longer than five minutes though : D Sometimes 10-20 if i go with 128 AA or so when rendering DOF.
Note: Keen to look into rendering tools, I pretty much know nothing about anything other than a basic render in Max. I see some absolutely amazing renders around these days, would be nice to understand at least a few options for my next piece.
OK, so you are rendering sprites. So, take a look at the last link I posted. How large in pixels are the rendered sprites going to be? You may need to paint on the rendered frames to make them look good. ShoeBox Game Tools might be helpful for you.
GCMP: modelling the sesame seeds is fine if it's for a pre-rendered scene or for a normal-map. These models are mostly good but it's the textures/materials that really need work. If you gave them all nice textures and material setups and rendered a few together with a nice renderer, it'd look great!
found the squash bug rendering in Ntsc d-1 720 x 486 and its squashing the rendered pic... i dunno why the teacher wants to render whit those settings the squash result is stunning Squashed Unsquashed Thanks to point that out... i got worried
Hello, very inspiring piece ! I was wondering if you could go into detail a little bit about how you lit and rendered the piece? I thought it was rendered realtime when I first saw it, I can never get my renders looking this way !
Do you mean in viewport or rendered out? If you mean just regular rendered out, go into render settings and towards the bottom you should see a check box for "Enable Default Light", uncheck it, and make sure all the other lights in your scene are hidden.
You could also use Max's panorama renderer. Its hidden under the utilities menu. It'll create all the renders and stictch them for you. I've used it a few times to bake lightprobes out of scenes,pretty handy if you want to do a matte render.