Scene I put together for an art test for Camshaft Software (Camshaft gave me permission to post this) I had a lot of fun making this, any crits welcome :) Here you can see how the fresnel effect is used to dull-out the displays. the oscilloscopes fade out, the table LCD has a low field of view, and the CRT displays have a…
https://www.youtube.com/watch?v=nev5ip6-Dx0 Last weekend I took some time out to practise some asset production. I often find myself creating or learning something useful along the way when I do. What started out as a curiosity about using Substance Designer to create pixel art, ended up as a homage to Guild Wars 2's April…
Hi, my name is Gru and I am the head of Ennoble Studios. I have 2 Steam-published games behind me, 3+ years in Unity programming (C#), 5+ years in IT/software employment, asset store developer... Currently the game has 1 dedicated game designer and myself. I am looking for an additional game designer that is reliable and…
Hi Quixel staff. A bit of background : I am familiar with various iterations of DDO as I have been testing the program for a few years now (Legacy and Suite). Most of my experience is with DDO Legacy, having used it on a few personal projects. I however never had the opportunity to use the more recent DDO releases to their…
Finally finished this gosh darn thang. Still lots of room for improvement and things I want to add and tweak, but it's time to move on. The scene was designed with a point and click adventure in mind, so this is the angle it would appear in game. I laid it out in a way so that they player would always be visible. The…
Hey everyone, I just did a blog post on my site where I summarize all the tools I'm using to make Eastshade. I'd imagine a post like this is only interesting to fellow game devs and 3d artists, so I'm cross posting a shortened version of that here. I'm sure for the 3d tools there's nothing you guys don't already know…
thanks everyone, i really appreciate the responses. this was a time consuming and often frustrating project, but what i learned from it made it worth it. to answer what many of you were wondering: no, I haven't had an interview or anything, but i didn't have high expectations for them in the first place. i've not been in…
This is where you are wrong. I guarantee you it DOES matter. They do some amazing things with their budgets, but they have budgets they follow just like everyone else. As someone who has built several cities for retail games, and studied the GTA games very intently in the process, I speak with some experience. There are…
I agree nothing is going to give you better results than doing it all by hand but what a task that is. I do a few metric tons of lip sync every year. Pretty much the same situation it sounds like. The two apps you're looking at, don't. They are both horrible. At work we looked into them both extensively and came to the…
Thanks for your kind words! You've followed my WIP Thread? I should edit it to the thread for others :hushed: It was my first unreal project and the light was really tough to handle, but in the end it turns out pretty well. I can't wait for my next, personal project and this time it will be definitely an exterior ^^ First…