Thats not a very good idea, firstly because its faster to simply fix it/model it better in 3d(and if not, its good practice). Secondly, fixing/painting over errors after you bake is a really bad idea for a variety of reason: A. Its simply inaccurate, what if the area you need to tweak has a gradient to account for…
Sweep is more controllable in terms of the profile. Plus it can be instanced to other splines so I'm with Eric on this one. WRT FWN earlier in the thread . I tend to advise against it because I'm not a fan of their use in a production environment. Apart from the geo cost and the difficulties you encounter when lodding it's…
Hello everyone, newcomer here. Being a 2D artist made me intimidated to join a 3D conversation, but this thread seems a bit more like 'home' :P I would love to see my works being made in 3D, and hopefully I've some compelling designs that might interest anyone :) This was an Overwatch OC I did as an exercise (fanart)…
I do now, which has rendered my entire scene white. EDIT: ALright something funky is going on. I removed my post process volume so I could edit via World Info.. ..however, World Info isn't even where my post is coming from. For shits & giggles I took one of the highlight values and bumped it from 0 to 12 and received no…
yaah that was why I was automatically hitting the ctrl key as well, even when dealing with verts where it is unnecessary. It works, but leaves the end vert of the edge intact.. But it sure is a lot better that doing everything by hand! thanks :P. buuurn. EDIT: PolyHertz: yeah I thought that was possible as well, apparently…
Here's an update! Pretty happy with what I've got so far. Its hugely improved since the first time I post it in here. Thanks guys! :) A little bit more editing on the diffuse map, but mostly on the spec and gloss map. Tell me what you think? GarageBay9 You can see another reference here with more "global" lighting…
I think you could make a lot of easy gains in the editing department This is a great example, watch out for repetitive phrasing. Some other things that jump out: Your editing instinct should tingle anytime you see a phrase like "that being a game in which." It's stilted, nobody talks like that. Read it aloud. Another…
Thank you Mark and BIGTIMEMASTER! I will edit in my final result later today :) EDIT: So I had some luck using the bend deformer followed by the shrink wrap deformer, but I am still not quite achieving the desired result. This image shows the plane I deformed with a 360-degree bend, then the handle after I shrink wrapped…
Did a small update, not too much, photoshop is giving me some issues right now so i didn't work on the barrel texture, or the road/sidewalk texture. I mainly did model edits to the apartment bldg, trying to work in what you talked about DWalker. I remove the graffiti for now until i can get a better way of making it look…
[ QUOTE ] Don't drag down your work! A little early to be fully judging it but what you have looks fine. You might find modeling a little easier on the eye working in untriangulated meshes. The lower leg feels a little puny in side view. Is that a seam there between legs and torso in your sketch? [/ QUOTE ] yeah i…