While I'll not argue your overall point, I know plenty of tax attorneys who favor Flat Tax. You would probably be inclined to call them Bleeding Liberals though. :poly136:
This may be a little painful as I had to switch to a mesh for the ground so working on it may throw away all my material blending and foliage painting but I'll try and make it happen tonight :D
hmm I was getting freezes too and downgraded back to 2.77a. I'm not sure if it was the .blend file I was working on or the new version, didn't test it enough. But freezing like that I've never encountered before.
What kind of power you need is important too. EQ is working on the bleeding edge, I spend most of my time in the mobile and MMO space where normal maps aren't the norm yet.
Wauw! See what can come out of a thread like this. That blew me away, am downloading the material for a peak. Bless you man, may the fleas of a thousand camels infest your enemies.
I played lineage 2 for like 3-4 years.. it is made by the same company so there are some similarities, but Aion is much much much easier... L2 = make your eyes bleed grindfest
Yeah currently it's really just 2 circular drop of sand on the cracked tiled and you're right it's not looking that great, I'll just drop the tiled, uv'ed something and blend it nicer and paint those AO.
one other hickup i ran into a bit ago is a checkbox i was using called "fast update" in the advanced parameters. it shuts all the blends off. that shit needs to be renamed or have a quick descriptor
reflection maps are usually added to the diffuse. However the blend mode used can vary depending on the effect you wish to achieve. here's a basic implementation of a cubemap http://udn.epicgames.com/Three/MaterialsCompendium.html#ReflectionVector
Her body is looking good, some nice curves going on. The face seems deformed, cheek flesh/bones look goiterish and the brow ridge to nose bridge area on the forehead needs better blending.