Great start, although judging from your initial concept, I'd stylize the upper body more. Thinner torso and neck area. Also, longer neck and bigger ears. Keep rocking though!
First initial polish pass of run cycle: Moving, game camera angle: https://vimeo.com/243297266 Still, front View: https://vimeo.com/243297871 Still, Side View: https://vimeo.com/243298335
I think you guys should return these. That's really crappy and shouldn't be put up with. I'm totally swamped today, can't contact them. But they must have a returns policy you can initiate.
Nice work! The folds on the trousers of the second model look a bit sucked on, but that doesnt really mateer cause it still looks good. Also I really like the initial pose, it has a nice hang to it.
Ha found an answer to my own question, for those who may have the same issue, you need to initialize a texture object first from the path string tex = mset.Texture(path=value)
Thanks for your reply! No worries, its really only for very specific client need. Initially I was looking to see if it would be a simple modification to the script, but it sounds more complex than I thought.
I dont know why exactly, but your new texture makes her look a lot less feminine (and therefore obviously more masculine, too masculine imo) compared with your initial shader
Thanks for the replies, guys - definitely a lot of interesting stuff to start experimenting with! Hopefully I'll be posting some initial tests in my thread in P&P within the next week or so. Thanks again.
Put some more time into the maps for this piece in particular. Feel like it's definitely going in a better direction than my initial attempt. Also, I made the switch over to Marmoset for previewing purposes.
HOLY HOLY F*CK. I thought the initial injury was bad. I feel sick after seeing the graft. WTF did those butchers do :P Good luck with the recovery Adam.