I dont think zB will quadify your mesh on import. You can however do that operation yourself by making a copy (duplicate) subtool and then running zremesher on it. There are a number of sliders associated with the tool and if you check it out on youtube there are also a couple of different algorithms you can try out to see…
Rarely. QA is gonna not respect your art making time most likely. Best I've heard is a friend of mine from church who nabbed a front desk job with Cloud Imperium, but that's mostly because she already had barista experience. You're better suited looking for work that will protect your art making time. Whatt that is varies.…
@dustinbrown : I won't take your comment with a gigantic grain of salt haha. All comments/critics are well received especially when it's constructive criticism and it comes from talented and accomplished artists. You didn't bash my design, you gave an insightful explanation as to why you had problems with it, and I really…
Wow? A little bit of bitterness? That post was made in good fun (See the :D at the beginning of it). I don't think anything was offensive about it. Sorry I stepped up the game you thought you had in the bag. First off. You had you art posted gathering votes for weeks before I even got a chance to post mine. That's because…
do you think spyder works well for wide gamut displays ? i know they mention it on their websites and what not. = i got the spyder 4 elite as well and so far i am not satisfied with the profiles it makes. as for monitor, i am using a dell U2410 with 10 bpc display. it also has a sRGB color mode built in and it does a…
Tutorials are for chumps. :-P Seriously though, you may be better off with language reference than a tutorial. Search for HLSL on MSDN and you'll have a full function listing and syntax help etc. Cg is a subset of hlsl. Meaning everything you can do with Cg can be done in hlsl and more. The syntax is Identical. edit: ok…
The stack is evaluated from the bottom up. If you toss an edit poly modifier on top of the unwrap modifier, it will respect the uvs. If you go back down the stack under the unwrap modifier and start messing around, you run the risk of messing up your UV's. You can keep tossing modifiers on top of each other but at that…
Thanks for the feedback you two! Thank you carvuliero for the confidence, I used to write that I just graduated in my first paragraph until like a month ago haha. What resolution would you like to see? I always figured 1500-2000px on the widest length should be enough. I really hate how artstations default display is to…
People complain about the use of vfx a lot these days. "Remember the good old days when they did it the real way? They didn't use any effects at all and it was all real! When a person died in a film, he really died!! Nowadays the computers do all the work and the artists just sit by it and watch." Many of the fancy stuff…
I have not had to do crazy hrs in a long time even though some people do in the studios I have worked in. I made up my personal mind up to work hard when at work, I may do 1 hr or 2 extra from time to time but usually it is my 8hr days. A lot of it has to do with the workers also... Not all can be blamed on the companies.…