Yo ! Thanks all, I appreciate the support :) Soldier63 > self-taught all the way Jeff Parrott > I closed some windows but I was too lazy to add the windmill but thanks for the idea :) However, like you suggested I tried to add a bit of hue variations for the roofs in the town shot with vertex color and a quick shader but I…
Cant answer for Racer but what I'd like to see from a console is ~4xGtx680, 16 core processor and 32gbs of ram and a 1tb ssd. That would do it for me. Atleast for the next 8 or 10 years. Maybe some more hard disk space and even more ram. I don't get why I see so many developers and gamers adopt the 'we don't need better…
At 1st I was too annoyed that it's not realtime 3D painting...But after using Mari for a couple of weeks (been lucky enough to beta test drive 2.0 it at my new job) it just blows everything else out of the water. I love mudbox, I really do love it...But compared to the layers / adjustment layers / layer groups=, adjustment…
I would drop the church of the damned matte, its really flat and looks really photoshopped. I would also drop the portrait and worm baby they dont look anywhere near the industry standard for 2d work so i wouldnt let that impression get in the way when an employer is looking at your work. the ice cave should be dropped…
@PolyHertz What about maxscript modifiers seem too limited, I wonder? Provided that we are talking about SimpleMeshMod, as you cannot work directly with the topology in any of the others. Within a modifier like this, you will always work with a TriMesh so the methods available in maxscript and C++ are not really that…
That's what I meant about "older" sci-fi when I started my own scene. It often has a clarity of design - some would call it simplicity - and a still organic appearance, which beats the shinyness and sharp edged style of most contemporary sci-fi. If you try painting something like this you will find it is actually harder to…
Sure. First you need the same mesh setup as I have. One black plane or shape to spawn the rigid bodies to. The rigid bodies has to be spawned randomly inside a rectangle shape to get realistic look. For the sphere rigid bodies, I used this material, so only their center will be white, and they go invisible on the edges: I…
Objective: Begin work in UE4 * [video] Testing uniform displacement * [video] Testing displacement with spherical mask * [video] Testing displacement with spherical mask and texture set * [video] Added AO slider * added static switch parameter to toggle grayscale or channel packed texture (see below) *experiments include…
Because Object Position isn't surface direction. :) Even if you did use object world position you'll get a single 3 vector representing the centerpoint of the object. Even if you were to normalize that vector to get a valid range for a cubemap lookup, you'd get a single color. Now if you want an object that changes color…
Thanks guys! So I spent all day trying to learn how to present 3d models more sexily... and this is what I got. ZBrush still boggles my mind when it comes to materials and BPR settings, anyone got a link to a solid breakdown on that workflow? EXTRA SPECIAL THANKS TO XOLIUL for making the most awesomely sexified shader ever…