In this project i tried to improve my texturing skills I intended this prop to be a hero prop and make it as much realistic and detailed as possibleI think im in the stage when i need to ask for some feedback and get an opinion on my work and i would really appreciate to have some from you!also my render scene is kinda…
I'm coming to a close end on props now... I've managed to knock out quite a heavy amount of quick prop/decal work for the bridge today... a lot of it is very basic detailing but it gives the effects I want. I'll only really have tomorrow left to build anymore assets/dressing and then I close the book with lighting…
these props look really good. The modeling is coming along well. You should build a few walls and a window and make a complete scene. :) After looking at this for a bit you could really do with an engine that allows you to put some kind of lighting bake on the whole collection. The way the props don't shadow each other is…
Yes. Ideally i would like to be able to work with limited references. Correct me if im wrong but i immagine AAA artist dont have a dozen peices of concept art for every prop right? I always find as much as i can for generic things like windows. Doors, tools, etc but i always immagine half the creatively designed props has…
The props look pretty good from far (first pic), but don't hold up well close up. Add some verts to them, break up the straight lines! My main concern, though, is the brick background. It really has to go. It instantly detracts from the entire image. It's lazily tiled and uninteresting, and isn't at all affected by the…
Thanks for posting these, I love the artstyle you guys went with. There's a lot of character and love in these super-tight poly/texture budgets. I've been looking at the texture maps of some of these props for modding/custom content purposes - out of curiosity, are these props using a type of diffuse/(mono)specular texture…
EDIT : UPDATED PROP For my first prop, I limit myself to 5000 tris, trying to make it look good but with low poly. I am doing a 150CM WW2 SearchLight . ( Sources ) What do you guys think ?? Should I remove the bright scratches and replace it with grungy/rust worn paint ? What could work the best ?? BTW, its not done yet,…
Finally got everything in place and I'm digging the lighting but it look like something is missing. Maybe more props? I put props on the floor like tools for plastering the wall in one of the screenies and tarp on the floor where the marble floor broken up in some places. I trying to make is look like there is some floor…
Strike Games has new openings available for Prop and Hard surface artists. Both of these positions will be creating some of the many art assets for complete game, mostly in the form of stylized everyday objects. These positions both have high freedom in the creation of the required objects, with potential constructive…
no need imo, cauz its all environemnt art anyways. Afetrall "props only" is too limited, u never know - sometimes level pieces maybe given to juniors cauz some props may be too complex and someone more experienced may do them ;) But i think u could remove characters from there if u r targeting environment art. Also some…