also another thing i have wanted to do but would require lots of money and effort, would be to get an old classic car like say a old charger or fastback mustang, and tweak it all out with modern guts so on the inside it would look and feel like a modern sports /muscle car and on the outside vintage. think that would be fun…
There actually was an EA Virginia for a while, although I'm not sure if that was the official name. It was formerly Kesmai, bought by EA and eventually shut down. Kesmai, like Mythic, were one of the original old school online games innovators. Even with that history and the fact that several old Kesmai guys work at Mythic…
I think he looks creepy because you depicted a child with old skin. As people age, their NOSE and EARS continue to grow. Link in the picture has a normal (for him) sized nose, and old skin. And that looks scary. So to reduce the scaryness, i think a bigger more he-man jaw, and nose are in order. Overall, the model is very…
[ QUOTE ] Isn't Evil_Engine an old polycounter, like pre board change? I could be wrong, I'm always getting screen names confused around here. [/ QUOTE ] EvilEngine was an old member here. I helped him with a custom UT2k4 character model several years ago. Nice guy. Not sure if this forum is his. edit: yeah, same guy…
yeah, we're fine. 8monkey had to move offices and the old one is completely trashed, but we had advance warning so we pulled all our stuff out of the old place well ahead of time. Neither EQ nor I or anyone else we know was living in the floodplain part of town... thanks for the concern, though. It's been a surreal week.
I am running into some very strange displacement map issue. Here are 2 different renders using Maya 2008 and Maya 2009. Both of these renders were based on exact same file. I couldn't find an answer or solution to this anywhere on the web. Please help. There are some functionalities in 2009 I would like to use, so please…
Hi! I think the non-rat elements look a bit undefined/ un-descript and the overall creature shape is a bit too artificial. The surfaces look untextured. To help with direction when making design decisions, you could pick an existing game and make the creature fit within the world and visual style. I too would also ask what…
While I don't know about conditions in the US other than where I live, much less the UK, I do know about the phenomenon of 'white flight'. I can't help but suspect that this thing exists in other places. 'White Flight'. It's one of those 'Us and Them' problems. A surge of 'non-white' immigrants moves into an area,…
I'm in the middle of writing up something more substantial, but I gotta disagree: your 2D items do nothing to help you. They are 1) mostly old and 2) amateurish. They bring down the entire portfolio and likely have potential employers questioning your judgment. Noone really cares if they were professional works or…
Went back to some old paintings today and re-painted them a bit. Really good practice actually, Finding and fixing your own mistakes and giving yourself critique. + It allows you to see how your workflow has changed, how much you have learned and they are a good base for trying things out rapidly. Heres some of my old…