I'm still working on level design and is therefor bumping into puzzle elements that needs to be improved and extended along the way. Yesterday I added a locked state to sliders so they can be activated with buttons.
Can't figure out that cool embedding that you guys do right now :P There's a Sketchfab button on the top right of this window when writing posts, but nothing happens when I click it =(
Man, those animated navigation bar buttons are REALLY off-putting. Also, if you change page while one of them is in the 'fizzy' mode, it can stick until you reset it with a rollover.
Yeah I did the vector wireframe, and I forgot to combine, duplicate the shoe for those renders. I still need to make the visor, and some buttons on the model and the alpha for some parts of the visor.
Yeah, just select the parts of the biped you want to mirror, click the Copy Posture button (in the biped rollout somewhere in the Motion panel), then click Paste Posture Opposite. That should do the trick.
I think that button is labeled Standard in ZB2. Still in the topright corner. The standard .cfg file is called UIStandard.cfg and can loaded by pressing CTRL+L finding it in Pixologic\ZBrush2\ZData directory.
The quickest way to determine if its a slim or not is that the slim has a speaker dot near the direction pad and the shape button pad (at the top), plus on the serial sticker on the bottom it'll say "PSP2001" at the end.
[ QUOTE ] Tekken 5 for the PSP totally rocks, by the way. [/ QUOTE ] maybe so, but the PSP buttons totally suck, don't they? i nearly smashed mine against the wall just yesterday. arrrrgh!
got it working - needed to click "cone txtr" button. Got it in 3Ds Max now and the problem i am having now is that a lot of the planes seem to have flipped themselves around in the transfere?
Customize -> Preferences -> Viewport tab -> Configure Driver button near the bottom... then look for "Download texture size", put it as high as it'll go and check the "Match bitmap size as closely as possible" option.