VS. Your not done..... Lighting is too dark in a lot of places. Cobblestone road looks great in the ref, your scene looks like flat concrete? Your lighting doesn't have that green in it, sure you can do your own thing, but I prefer the concept to your current lighting. The tunnel/arch in your scene looks incomplete, ike…
For the artwork - The Davit controller - the words are upside down on it. I don't know if you did that on purpose or not but I noticed it right away. You shouldn't put fan art such as the Tardis on your portfolio. People will always compare it to the show and it never matches up even though some art works are actually…
-Maya is the best if you use blender please stay at least 5 meters away from me. -Use the damn metric system America. -Deadpool is a fun movie I don't want to see over a 1000 crappy deadppols, and to the one person that named his DeadppoI come on dude. -I'm sick of seeing all the sd brick walls. -I'm tired of seeing…
Hey man, great work, but the demo reel isn't great. The FPS stuff is cool, and it's nice to have a bit of that, but I didn't need to watch you shooting fruit and bricks for nearly as long as I did. Also keep in mind that many people can't handle watching people play FPS's because they get disoriented/nausiated because they…
bighoss: cheers dude ^^ cody: glad someone liked 'em :P gonna have to do a seperate tattoo layer when texturing what's_true: cool point man. I'll try and work the shirt off the back muscles a little more (around the upper back and stuff). And threw an extra bevel/loop in butt: clay toobs (man i say that about everything…
What strikes me about this scene is the potential to have a rediculously small texture size for the smaller assets. If you got a little tricky with overlapping UV's for those circular shapes; the Tires and the cables, you could have a super small texture sheet by overlapping 'em and having a second UV for the shadow map,…
Jon: 1: I'm pretty sure that the exact nature of perspective is up to you (ie you can make it full 3d if you like or design for fixed semi ortho cam.) The list of games mentioned are almost all 2d so a 3d extension of that sort of gameplay could well be acceptable. Even the 3d versions that hit the arcade later are all 2d…
I think the layout works well. It gets straight to the point. I think the weakest piece is the OTT concept. The Modeling is solid, but the textures are really flat. I think with the floating island scene, you could really bring it to life if you made the material edges(particularly the grass) less uniform. I would think of…
[ QUOTE ] I box map my high detail mesh for diffuse baking. It usually doesn't matter if it's before or after mud, but generally I save it as a last step before baking normal, diffuse and lighting map A little more technical info here, but this doesn't use the diffuse baking technique…