Thanks for the crits. Just what I was looking for. I know I still have a lot to learn. I made some edits. I will make a low poly of the soldier and update sometime soon aswell. I need some practice at game res models. The soldier was aimed at high res animation. The other models are high poly sculpts appart from the alien…
Been looking forward for an update, and I really like it. I see you added some bins too :) and i prefer the small wall tiles u using now... Tho I m sure nothing is final, but it feels like you putting a lot more love in the interior then on the exterior, but I m sure u still working on it. Amazing update thanks. Is it bake…
A little bump here... We've submitted our update with new levels a week ago which means it's about a week away from showing up in the app store if Apple approves. The update includes: A new island with 7 more challenging terrains! New digital and analog control options! Faster and more efficient Highscores! Various…
Ok so im getting to the end of this project. I plan on making any final changes within the next week and thats it. So with that, here are the most up to date screens. please comment !!! =) I will be making changes and updates to another scene to add to my graduating portfolio. I'll be throwing that one up in a new thread…
A few ideas from the Info sticky... * The Unofficial Polycount Slack Group! is where to find a live chat room for Polycount members. Anything goes! We used to do this in the IRC #model_design. * Google+ Hangouts thread for members put up their screenshares, chat to each other, see what each other are working on in…
@Dwakjer I know what you mean, I think the gun is a bit too thick. @DannSw What do you mean by exaggerate my control loops? Do you mean to make the curve far less sharp so that when it bakes I won't get hard edges? Also here is the reference image I am using. Thanks everyone! will post an update when I have done more and…
slipsius: The character is based on a concept drawing provided to me, but I do see what you mean about it looking like the Halo enemies! Illusive: Next update will be bigger :p dannedadon: You're right it is based on a concept drawing given to me by a game company. I just didn't think it was appropriate to publish the…
Hey everyone, sorry it has been a while since I updated. I got pulled away with other work and things. Did manage to get back to work on Link. Here is the latest update I have for him. His high-res so far. Hope everyone likes it. Also, if anyone can point me in a good direction about how to go about hair, i.e. textured…
@BRADMYERS82: Thanks! I've made a few changes to the face and sharpened the eyes. The cat was a fun piece to make, I'm glad you liked it. I see what you mean about the axe, it doesn't really fit the rest of my work. I'll remove the axe when I update my site with this piece. Thank you for your time. Update: I updated the…
That was mostly about switching the UI to QT which must have been a pretty big undertaking. Maya switched over in 2015-16 and is still going through changes and updates to the ancient and wonky dialogs. Max is finally switched over to QT now but it still has a lot of dialogs that need to be updated. Instead of obliterating…