Delete history, Freeze Transformations, and Polygons->Cleanup (check the help file for tool description). Also, Normals->Set to Face. And go to yoru attribute editor for the object, Render Settings, and uncheck "Double Sided."
You do know that you can just use triangles wherever you want when making a lowpoly model, right? 'Cause I'm not seeing any, and the distribution of polygons is really odd in places.
Oh interresting! With all this polygons, you add a normal map? because I'm not really sure to see it. So this one will be a low poly character (next gen) in 2 years maybe less now!
You have some very long rectangular polygons especially around the mouth, which is going to be a pain if you want to sculpt fine detail. What you should be looking for is as even quads as possible..
I agree with genericnamedave's comments on proportions here. In addition to that, I think you made the hands crazy detailed, leaving you with far too few polygons on the body. Get some curves in there! :poly142:
[FONT=바탕]BradMyers82, haikai, [/FONT] [FONT=바탕]Thanks for the advice. I uploaded a low polygon model to my website that I had made before. [/FONT] [FONT=바탕]Thanks![/FONT]
From what I read, the HAlo 2 model was lower in polygon count than the Halo 1 model, so I dunno where you heard that it was more... More doesnt equal better...
Hey All, I wanted to make a thread to post up my sculpts and models. I'm a 3D artist and graduate of Savannah College of Art and Design with my BFA in game design and I'm currently working at a graphic design company in New York as a Packaging Designer. Feel free to comment, all critique and responses are welcomed and…
Hello everyone, this is Denis Weber. Today I’m going to talk about what happens if you combine LEGO and the iconic movie Terminator 2. I’ll show you how I created a real LEGO trailer and what came out of it. I like doing such large-scale projects and if you have any cool ideas, let me know in the comments. If you prefer…