Hi! I’m a 3D Environment Artist specializing in environment art, props, and procedural materials for video games. I’m currently open to freelance opportunities and collaborations with indie or mid-scale studios. I have over 4 years of experience creating game-ready 3D assets, with a strong focus on environment design, trim…
Hello I am working on another big project I will have a hard time finishing. This time it is based off a Varian Wrynn Terran Marine concept by Ishaliart that you can see here: https://www.artstation.com/artwork/gRAx6P Here are some renders of the head sculpt I have as my WIP. Including some images of a progress timeline. I…
This is based on Alex Moody's briefcase tutorial from 3dmotive. I've done a little subD on and off for a few years and messed with the basic materials in Max, but this is the first time I've really done anything else. All done in Max and Photoshop. Screenshots are from the Max viewport. The entire process took forever, but…
Just check it with color picker first. It should be "flat" 127 maybe instead of 128. Should be compressed into same 0.5 value for an engine basically. If it's all right and vertex normals are perfectly ok too without giving any gradient then it's nothing you could fix. One trick I used long ago when we had this compression…
Yeah, I'd agree. Generally the rules are when you're outside, interiors are dark. When your inside, exteriors are usually overexposed and really bright. With your image, you are outside and inside is bright, so it looks like there is a light on the inside - ie it doesn't really make sense to the viewer. I also think the…
Grace now responds to being upside down by altering her animations. Also, volumetric clouds have been added! Big progress made in stabilizing/smoothing the flight, as well as adding the ability to swim along the surface of the water. Here's what the Animator component for the wings looks like! Most of these also have…
Hmm, that would definitely give me more control over the lighting. Actually, I have a render test right here. Right now I'm trying to figure out how to get the lighting even between the background, the bot, and the pilot inside. I'm having tremendous difficulties. I've found I need to make the jellybot light in the back…
[Update] Slight Changes. Normal maps for a few items, Map on wall is slightly wavy at edges, lighting played around with a little. Ignore the four pages I forgot to exclude from shadows. Questions: -Tips on making the light even better -How should I go about putting a slight gloss look on the floor, and would you think it…
Thanks Add3r. that's awesome advice man. Matter of fact, my original idea was that this set would be made for Shamans.. only reason I wasn't technically going to make this for shamans was because they use all the Elements and I wanted to keep the Dragon and Water/healing theme to Priest.. and since Shamans use all the…
Hi there! Well I'm no expert but from looking at this so far I'll try and offer a little crit from my perspective. :) Do they offer life drawing classes on your course? I find they really do help! At the moment I'd say the legs and hands look pretty cool. The chest and his shoulders look out of proportion though. Also I'd…