I'm trying it right now, I think it's a pretty great piece of software. There's room for improvement (like I mentioned elsewhere) for example it has neat edge selection tools for quickly creating new seams, but no auto-select hard edges? I mainly use it for packing and it's pretty good. Hopefully the development goes well…
It's not easy. For the most part it seems like people detach them. I've also seen people leave them attached but they relax like crap because there are so many folds. If you leave them attached, it normally relaxes better if you run relax on a selection of verts (with soft select turned on) instead of the entire head. Try…
Yeah, your piece has really improved after you listened to skylebones suggestions and the wrist brace is a cool addition. Personally my only areas of concern is the lower back and that the legs have more detail that the rest of the body. I'd suggest toning them down a bit. As for the lower back I'd smooth out the lower…
HI! To preview your ndo map simply click the "3DO" button in the suite toolbar and your texture will appear. if you want to preview it on a mesh, click the arrow-button on the suite toolbar and select "Open 3d custom loader" after that you select your mesh and link the texture you are currently working on by clicking the…
since you're already done with the hair mesh placement, I'd say select out some hair strips to use as templates for UVLayout's 'copy UVs' capability. So dial in those 4-5 strips in terms of flattening/alignment, then just select the remaining hairs accordingly that you want to copy the UV's to...should be fairly fast and…
Triangles may produce artifacts in animation mostly, and some smoothing/lighting problems, since a triangulated mesh may not have straight lines. Also, you cannot automatically multi-select edge loops or rings if u work with a triangulated mesh, giving you extra time to select every individual edge of it. As people above…
ENODMI> What axis are we talking about? A current component axis for your selection? Say you have a bunch of vertices selected and you want to move them according to a specific axis? Is that what we are talking about? In that case, double click your move tool and use the "Custom axis orientation" feature. You can enter…
Do not use multiple materials for low-poly. Make a single material for low, you can keep multiple materials for your hi-poly, so you can bake material id map. You can bake stuff in modo without baking wizard. Just add a new image in your low-poly material and right click the image and select bake from object to texture.…
Hello Here's a little tool I made: https://dl.dropboxusercontent.com/u/167380/Copy-Paste Transforms.ms I hope it can help :) You just need to execute it in both max sessions. It uses object names to paste in your current selection or paste from specific nodes to a selection :) It saves transforms compared to parent, or…
Select the object, right click, select object properties and in the lower right section see if its set to layer or object. If its set to layer it will inherit some of its properties from the layer it's on. Also did you animate the values at all? Or did you wire it to something else like a control board? Or did you use…