What I've done with some custom rigs in the past Is build a library of keyed poses past 0. -1 is the bind pose -10 walking root pose -20 running root pose Then whenever I need that pose I copy the keys. If its just a default pose like figure mode. Select the bones, Alt-Right Click and choose "Set Skin Pose". Then you will…
I agree with everything you said Farfarer. Volume preservation is very important indeed. I've seen that in most of the later games, the arm bends are not nearly as badly overlapped/clipped. The only rigging issue I saw in Tomb Raider for instance was in a scene where Lara is hanging by her feet while having to shoot down…
Hi guys, nice to start to be a part of this community, and happy to meet you all. I'm Beniamino Valentini, not yet a professional animator but a "wanttobeone" o:) I'm italian, 34 years old and fresh out from the second games workshop at iAnimate. I live in Germany since I moved here for working in Adidas as assitant 3D…
Disco Stu asked that bevore. I am not shure, I got no experiance in sculpring so I think I do not aim for a sculptable mesh. I guess i try to make a good basemesh that is ready for subD modelling to add details, yet I want to maintain it rig-able. I once aggain created edgeloops that are needed at oen point bunt run over…
I thought that is what you meant under export yes group was selected. it still made one mesh unless I split into sub tools, and then it did the same thing left the same lines.. didn't matter. I also looked for this under FBX format. only thing I seen for polygroups is setting it to selection sets, materials etc.. guess I…
I am honestly pretty stoked for that to drop, despite the knowledge that it's fake. I just hope its not another one of those choppy, ghetto-rigged, plastic fakes that have popped up in the past. If he's gotten a team of artists together to really make a cg trailer, than I am super excited to see that... As far as co-op…
Holy crap! Thanks for all the kind words guys! Really appreciate em. Also I'm glad you guys are enjoying the streams, and even learning some things despite my joking and antics :) @EiGHT - I used a regular biped in max to rig the arms, then moved lots of verts around, kinda messy but it works :D @texelion - I did sharpen,…
main thing is the center of mass or focal point (blue in the syncsketch), your anim appears to be leaping backwards, need to adjust it so the focal point moves appropriate to direction of force applied by his actions, straight up. actual center of mass shifts based on the pose because the body is a collection of masses,…
Blender has the Big Buck Bunny and the Egyptians made the pyramids without modern technology but that doesn't mean that's the easiest or best way to do something. Modo beats Houdini for animation features and Modo still loses to Maya and Max. Sometimes it's best to use the software that has been around for a while, that…
Yeah you can switch the left click/right click stuff in the preferences. I found out about it late so I just got used to the right clicking stuff and I actually enjoy it. I was able to get used to Blender pretty fast personally, but I switched between maya, max and lightwave over time so I just sort of got used to…