great job lucas! I really love the landscape you really nailed it, i few things i would change the chromatic aberation is way to heavy tone it down it fuzzies up the final renders. the ship itself could use a bit more love, i think a great place to look are at these images below from the pillar of autumn that was made for…
@TheMightyKnight: Yeah xD But what really convinced me was actually seeing other people's entries at the last moment; I couldn't see a lot of the WIP images other people were posting on this forum since some of the image hosts that they used are blocked in China. But when people started uploading their final submission…
I thought I explained how it applies. It's cause a lot of people, myself and my friends included, get discouraged by the sheer number of posts that we just skip it altogether and just stick to the WAYWO thread. Not to mention that most of Polycount is just text, and again the WAYWO is image-based, and you get a situation…
Here are some images with the wall and tower: So here is where we are today, Sunday to Monday night (3rd of February 2014). I'll upload the vegetation images tomorrow and at the end of this week I will come back with an updated for Week 3. Please let me know what you guys think or if you guys want some more information…
There is nothing wrong with having a printable or offline portfolio, sure the website or artstation is always good too, mainly if you want to have more followers. My critique are more into a design of the portfolio then the artwork itself, you should put the pictures as big as the sheet, occupy the best you can and have…
Ahhh so that first image is not your real model. This second image is not also? Because it's depends of model how will you solve it. Because left image is what you get when you make let say IMM than model it and merge it. But you wont have that if you mask it and then tear it of the model in new subtool. Try to mask that…
My apologies if this has been addressed/answered in an earlier post. Every image you've posted, even the hi res ones, are really blurry. It's super hard to see any details or anything, especially with your fairly high contrast lighting. I don't know if it's the aliasing, or what the problem is, but I've looked at your…
Me thinks, I will be gunning for the finish line here soon (for better or worse) ┐( ̄ヮ ̄)┌ . As I've been working on the final camera angles, positioning props, light sources, and tweaking post processing parameters. But anyway I will start posting images of some of the props I've decided to add to the scene. Here I'm…
I think you still need to push some of the planes in his face a bit more. Especially on his cheek bones and around his lips. Right now they both feel too rounded. You might also want to consider using more than just one image as reference. I found some of the original concept art online: It really helps to have more than…
Yeah I think the Kotaku article kind of causes that confusion cause it says "3d model". Its why really everybody should read a full thread, including journalists and people inside the competition. Easier said than done, I do agree. I have a hard time reading entire threads when a lot of the posts are "GUAH!!! O_o" or…