I could conceive of using my feet for additional inputs. At best, though, and doing this right now, I'd be most comfortable with a tappable button with my heel as the pivot point against a surface.
Not to be blunt but that's sure one rushed loading screen right there. However, great work on the set. I would change that texture work on the stomach gem that it looks like an actual gem and not a red button.
reminds me of this although I think the head piece needs some redesign, dosen't feel/fit well his belly button and lower pecs feel too low anatomically wise
To embed images just upload them on a site like imgur There's a little button with a mountain and a yellow backdrop to embed them. If you want to do it manually just add[IMG]yourlinkhere[/IMG]
Points in your Profile do nothing. We don't use this feature on Polycount, except for automated Abuse/Spam moderation, see: http://polycount.com/discussion/172785/the-flag-button-and-how-it-works
You can also load it directly in Marmoset Toolbag 2, without needing to convert it to a cubemap first. Just go to the sky properties and hit the image button, or drag it onto the panorama preview.
I think it was somewhere in the q and a about how to submit. But the tax thing is on steam. Go to your workshop items, click on your submission and on that page toward the bottom there is a button to go fill it out
Modeled rail covers and the EOTech 552. Bump maps for the buttons remain though. I haven't fixed all the edges yet (so they become smoother). Just a couple. But will do in due time!
Interesting... mine does not have the "add more channels" button (was neither there on 2.0 or 2.01). Tried a fresh reinstall and still nothing. Also does not have the "x" boxes next to any of the maps...
If you know either Maya or Max it shouldn't be a dealbreaker for anyone to switch between them. Starcraft and Diablo uses maya, WoW uses Max. Just figure out where the buttons are basically.