Not nessesary unless you want to also capture any materials that are applied to your high poly. For example you might be working on a statue and you applied a stone texture to your high poly, it can be helpful to capture that materials bump/normal and diffuse coloring, it properly accounts for stretching in the UV layout…
This blockout is looking good so far, though there are some things I'd like to point out: -What kind of deity or figure is this shrine going to be for? Is this shrine going to have an altar? -I'd thicken the top layer of stones the statue is sitting on. -Be careful about having the ends of the banners being so close to the…
I think you overdid your ZBrush pass on the front of your model. There's almost no explanation why the back of the scooper is all banged up and warped more than the front or inside of it. Metal is more durable than you think. It's also starting to look a like it's in between a metal and a stone texture because of the hard…
It's not set in stone, but the way I think of it, if I have technical queries about Unreal I'll post there, but if I want art feedback I'll post in the Showcase section instead. You could also split it up into separate posts. There's no hard rule. One thread for the tech bits, the other for the ongoing progress. Just be…
I found the concept you were basing from to try and get a better idea of what that blue part is, but it's still hard to tell lol. :poly122: I think that's really going to be a judgement call for you on what kind of material you would like it to be. It could even just be some kind of leather or stone lol I have no clue…
the thing that bugs me the most are the plaster stones. in the concept the cracks are smaller and filled with grass, which warrants a flat surface, but yours try to look extruded due to the normal map but obviously fail since its just a flat plane. if you have the time i'd consider re-doing them and maybe even spreading a…
I only have a 2 year vocational school degree and usually it don't do much when it comes to visa issues, but I was able to get a working/engineer visa in Japan when I was quite fresh, no working holiday visas for swedes. Japan can go on emotions more then rules sometimes, so a lot depends on the company, they will write a…
This started out as some sort of wood/stone club, it was fun letting it turn into an interesting axe. Simple staff, not too happy with it. WIP photo study of a school of fish in a kelp forest. I spent some time and experimented with making decent fish scatter brushes, they'll go in last once the kelp is done. Werewolf…
@LiquidSpacie thanks man! I appreciate that. Well, I´ve been working on the floor textures, and I thought that some kind of slightly pollished mossy stone tiles would work fine since I want to give it a kind of abandoned style. This is the floor texture: It looks good to me, what do you think? I´ve also made the big cooper…
I would agree it needs more atmosphere and more interesting lighting, that paintover is good. the roof of the dojo is green and the trees are green so its all blending together too much in my opinion, either make the dojo have a different colour roof(yellow? red?) or make the trees have autumn colours. Perhaps add a few…