often;) Although I'm here in China. I think the other Chinese won't view their fellow countrymen as introvert/socially awkward. But when some of them interact with western people culture-clash is going to happen. Teamwork is also not a known concept since schooling is highly competitive and doesn't encourage teamwork. I'm…
hey man, i saw this yesterday and intended to give some feedback but got buried under work. It looks like you've got a good basic understanding of anatomy but you're missing some of the subtleties. for example, her posture suggests she's pulling her shoulders back, but where the deltoid joins onto the chest and wraps the…
Hey there Alexis, this is a big improvement from what I recall of the last time I saw your work. It's nice to see you're still painting. It's difficult to give detailed crits on the images without knowing what they're going to be used for. The main thing that stands out to me is the lack of clear lighting. They're…
Yeah, I see what you mean. Personally I never needed the whole "reality check" thing, because I have naturally low self-esteem, and I need it the other way around: I need to remind myself that I am improving. Everyone is different of course. I'm lucky in that I have a family who are willing to put up with me while I work…
Nice job coming this far along capone! You should have a look at this: http://www.svartberg.com/tutorials/article_normalmaps/normalmaps.html It describes in detail how to set up your low poly mesh and uvs and smoothing groups all so that the normals bake and display properly real time in your viewport. I think your major…
some suggestions/ ideas: - generic model (like a cube, sphere, wall,...) on which the texture is mapped onto additional next to the flat view - 512² is a joke, even if someone aims for that resolution for a tileable texture he/she propably wants it twice of the size just to be better in control,- so perhaps scrap that…
At the beginning, the "welcome to nexuiz" line is kinda cheesy, I'd drop it. The video is good, some very pleasing looking scenes. The environments and effects stood out as the strongest features of this video. The area at 45 seconds, with the open glowing windows and the dark hall with blue/aqua lights at 16 seconds are…
Thanks for the comments everyone! I think I'll call her finished for now, though. I already put her in the layout of my emergency portfolio: http://www.wayuki.nl/portfolio/ I'd rather fix up the other textures first and make some new stuff as well. It's rather barebones (read: crappy) ATM. It's also a very weird mix of…
The maxscript listener code is fine, as long as you take the core of it and wrap it up nicely. Everything in the listener is written specifically for the objects that it is dealing with at the point, so I normally add a layer of abstraction. A simple script that I use a lot is rotating a character. I build my characters…
Pretty good likeness, however there are several issues you should consider when you come to build your next model (since I'm assuming you don't want to rework this one). The whole mesh is very angular, there aren't many smooth curves, all the limbs and features are incredibly linear, which makes it look much lower-poly…