Daz is the Super Laser Power 3D Scanner 5000! They just put him in a big metal box and say they gave the computer voice synthesiser an English accent because it sounded cooler.
I would say to try to model something more complex. Maybe a gun or a power drill. Something with some curves and sharp edges, that's a good practice for SubD modeling. Something like this...
There's not really a size comparison to it right now, but it better be huge. Not only to add to it's wickedness but 'cause then the guns will look like they have some power. And everyone enjoys huge weapons of mass destruction.
I have begun my work for the AWP for the CSGO contest. I enjoy using the AWP a lot, not onyl does it represent my clan, but it is one of the most over powered weapons in the game. I will keep you updated.
I did this truck for a modeling II class and decided to add more destructive power to the truck using Mad Max as an inspiration. Could use a critique on what needs work and how to make the model better. Thanks Cory
Hi Polycount! I'm working on a character. My goal is to create an ancient beast warrior. Powerful but good-natured. I just finished the high poly and would love to hear some critique before moving on to retopology. Thanks in advance :)
Mostly because i had no idea it was possible but "benr" never does cease to amaze me. http://www.xsibase.com/forum/index.php?board=29;action=display;threadid=28834 The power of normal map displacment: ps: not my work.
I recently started using Zbrush after realizing how powerful of a program it is, here is one of my first projects in Zbrush, just a set of stone tiles I made using the Orb Brush pack.
Final render of 'Nexus Overlook' featuring Jordan Kateri from the Earth: Primeval series. A little background information, the 'Nexus' is a mystical source of power for the survivors of the C.S.S. Pegasus and they use it as their base of operations. Learn more about this series at www.earthprimeval.com