As long as tournaments function as a backdoor to the workshop system that allows shitty sets to bypass the system entirely, I'm against it. I think it's absolutely critical that tournament (and player/caster) items are held to at least the same standard if not a higher standard than regular workshop standard.
work on the background... make the viewer see far into the distance this will accomplish the depth of the cavern... incorporate a s function to why this image exists and its interest to the viewer...dont be afraid to use color in your lighting .. it creates a mood for the scene that you the artist are conveying ... rock on…
Just as a general heads up. Its always better to set your value type in mel cause you actually have to tell MEL what you're going to return if your doing functions. Also helps the reader and you know what that value is :)
Hey this is great to see! I'm a little confused though, Toolbag can essentially do this out of the box with the quick loader. So I'm wondering if you're unaware of the quick loading functionality or if there was something you found missing from it that prompted you to write this tool?
Awesome! I Love that retro look. I wish I had the imagination to build functional-looking inter-workings like this. Did you use ref to build that stuff inside the helmet or did you just start building what looked right?
The fact that you're modeling literally every single piece of the weapons mechanical parts, gives you a fantastic understanding of the weapons functionality and look, but for game production purposes, is an incredible waste of time. Still, all of the breakdowns you have are great, very nice modeling.
Menu system is very smooth. Any idea if the final design for it will look as spacey? And the targeting system is familiarly functional, does it work well if you're right next to an enemy? Would you be facing the enemy or would the camera be more oriented at the dot above their head?
@Aimbiz thanks for feedback! You're right about the hovercraft, it was mostly a relaxment drawing so i expected some major functionality and perspective errors! :D For today i felt like trying out some other artstyle: as allways is feedback highly appriciated! :)
If you select both the meshes, you can do whatever operations you want in the UV editor. Unfortunately, if you want to use the layout function to layout the UVs from multiple meshes it only works on a per mesh basis, and will give you overlaps.
Oh yeah... I'm liking everything but the mentioned butt of the gun and those holes near the grip. What's the point of those holes anyway? To me guns are all about functionality and ergonomics, and I'm having a hard time seeing what they are for? o_0 Keep going!