A little update for the architecture: The textures are megascanian, I'd like to focus on props for this project so I decided not to spend even more time on architecture than I did, especially when I can get great textures for presentation sake. I've actually spent way too much time on choosing a brick material that fit…
obloquy Your mesh is not "too low res". We can see it clearly in the first image you posted. You are having issues with the mouth aswell, and surely in all the mesh. Those issues are not There's no point, it has no sense for a subdivision model if you need to subdivide your model x1 in order to get a proper displacement.…
Your environment is a bit uninspiring. The lighting is flat and way too dark. I can barely see anything in some of your shorts, and when i want to see something; the statue, the detail on the mountains, its to dark to see. Do more than one point lighting to get some type of secondary light in there, or better yet, rotate…
Hey hey, Thanks for all the great feedback, catching a lot of things I never noticed in the early stages. Changes -Adjusted spacing, angle and FOV to try and loosen up the composition. - Adjusted scale to more hobbit-like for windows - More block in of lighting (blue shadows, contrast) Added a new bush mesh... not sure if…
You also might want to consider adding in a lot more geometry to the building if you're working on this as a portfolio piece versus mobile piece. IE the wooden logs could be composed of 6-8 sided cylinders split in half (if there's no interior) in forming the exterior of the walls. As of now the blank/dead space in the…
Is the ground covered in snow or is that supposed to be ash? There's a lot of inconsistencies with the scene right now. texel density is widely different between assets. The road shoulders have very low resolution, then the road surface is very low res compared to the cement barrier and barrel. Some texture unification…
Thanks for the replies. Definitely clears some things up. One more question regarding the Substance texture linked above...I think I wasn't clear. I have been doing game art for a while now. I have built modular kits before, and have made textures in Substance Designer to apply to these modular pieces. Sometimes multiple…
(1) Your wood texture needs to be tile-able because you can see it's repeating on the backside of the house where the windows are. (2) The tile texture on the roof seem a bit small, 50-100% bigger perhaps? Below is about Geometry and other things of your work... (3) The arch (Or upsidedown-arch) of the house is a little to…
The biggest difference in any sort of cultural architecture is the differing degree of technology and building material. One of the special things about eastern asian construction in particular is their lack of suitable stone/abundance of great woods really drives the framing elements of a building and the rice paper…
I have no problem with him personally. Maybe he's just confident, or over marketing himself. He started out making 2D wrestling games (which is how I found him in 2000). Then he moved to 3D Wrestling games and he had gained a bit of notoriety, so he started selling his game instead. At one point I even offered him one of…