A lot of these threads pop up here and there and I really like when they do :) I defiantly have to second what Adam has said, having that competitive nature (more so friendly competition then anything) can really help boost your skillset pretty fast. I know its also one of the main reasons why I try and improve as much as…
Hello from the neighborhood! So you're majoring Kinetic, eh? I graduated from Kinetic two years ago, and I hope it doesn't distract you much from realtime CG as it happened to me As for your website, I agree what noritsune said about displaying your work. In addition, I believe it would be better if you don't have the 3D…
God knows how much I hate those demos from Unity devs. They show what the engine is capable of, but "forget" to mention that you have to have a graphics programmer in order to create something similar. Those demos don't show out-of-the-box features, instead they show custom solutions tailored for particular scene, and…
Yeah, they already started to intergrate Mudbox sculpting in Maya (which dont work very well at the moment) so I prefer Mudbox as my main sculpting tool. Back to topic, I found a list of softwares they use. This was for Avatar: * Autodesk Maya (most shots) * Pixar Renderman for Maya * Autodesk SoftImage XSI * Luxology Modo…
well i have been busy moving out of my apartment, and trying to find another job. sorry about the late reply iniside, I dont know if you will actually see my answer but might as well. I've been working in Maya, so I dont know the parallel with max but for the actual branches i just made some cylinders and manipulated them.…
This is a model that will be used for an animated series currently production. But for this presentation, I rendered it realtime in Marmoset Toolbag 2. This is KOKO. This young brilliant mechanic is the creator of Roro. Koko acts as big sister to clumsy little Roro. Dont be fooled by this cute little girl though as she…
It's an indie tool. And it's a fully fledged Houdin FX version, so I'm not sure why you would need other Houdini versions to accomplish task if this version can do what FX version for companies can. Houdini Indie includes a wide range of file formats including OBJ, FBX import and export and ALEMBIC import and export. The…
You're right, the main approach of Surforge is polygons. As you know, for working with bitmap things, there are already great proven software. Surforge works like as if you were creating your texture elements in the 3D editor. This opens up some interesting possibilities. As texture in Surforge is actually a 3d scene, you…
You might want to look at controlling the pallet a little more. Maybe create some colour swatches so you know the range you are going for to help keep things blended. You can see Diablo and Sungeon Siege used blues/greens in the rock and wood textures to keep them all feeling the same. Objects that are useable often stand…
A few easy steps for today's ingame art. Follow that and it'll all work. - First, pick your target. Browse your game library and find something that you feel has great on-screen impact. It could be anything : A first person weapon in UT3; a car in Gran Turismo ; a fighter in SF4 ; the ball in Katamary. - Study the subject,…