I appreciate comments about how the colours are looking, as mentioned I'm not working on the best quality monitor (and no money to get a new one). As for the colours choosen, I was taking a lead from the initial images from Brink, with the strandend/abandoned side having plenty of reds and yellows. I have to agree looking…
New problem, I have been trying to get this rim ,normal mapped and it hasn't gone so well. I can't figure out what I'm doing wrong. I modeled the low poly version, It's encompassing the high poly one. I unwrapped the low poly model using the normal mapping. and then when I rendered to texture, its giving me a lot of black.…
@AdamDanby I think that anatomy looks great. Nothing wrong with it. Your head might be a smidge too large? At least compared to the reference image. I think the bulk of your issues are really with small details. For example, the belt. I know the problem seems like a really small issue, but just changing the slope/position…
Hey man nice work with this character. There are definitely some crits and issues to be addressed with future projects, so I'll try and describe the most significant ones below. The first issue, and most possibly the most important, is to have a clear design goal. I read that this was a re-design inspired by other fan art…
To repeat the advice from others (but with links ;) ) I'd download a popular engine, import a scene into that engine, and post some in-engine renders. You can get a free copy of the Crytek engine from http://mycryengine.com/, the Unreal image from http://www.unrealengine.com/udk/, and the Unity engine from…
people should be displaying the vertex count of an object anyway... and showing a wire-frame. Triangle count, quad count... who cares. It's the vert count that matters. But most people are going to want to see "tri-count" because most people are from the days of game dev where everything had to be triangulated. But if your…
I read that feed too and tried using it to see if I can replace my FastStone Capture for image sharing. They both have the ability to "printscr and upload to ftp and copy url"; Pros (and cons) of each as an image sharing app: 7Plus: * Is free (faststone capture is shareware, costs $20) * Lets you type in the file name for…
Cool a couple texturing questions. I started with designing the highpoly then bake the info down, with the texturing I used photoshop and I broke it down into three sections the dark brown, silver, and when applicable the yellow tubing. I spent a few weeks doing several different texturing approaches until I found the one…
For the two more general questions: Why are there so many color spaces? - Color spaces are 3d spaces described relatively to a reference space that encompasses all human color vision. These are usually either XYZ or LAB. Because all of the mixing and rendering is maths, each tiny variation in size of a given color space…
chrisradsby: Thanks Chris, glad you made that comment. I've switched the thumbs to colored versions. Does that look better to you? I think I'll keep to this new format from now on. LRoy: My current workflow for creating a diffuse is as follows: Export my 0-1 UVs as a 32-bit Targa image file. Import the image into an image…