Alberto Rdrgz - Yeah x.x, I haven't quite figure out how to simplify my UVs yet. motenai - Yeah this is the first time I heavily experimented with mirroring. I definitely learned a lot from this project. About the low poly areas that you are referring to, aren't these areas that will be seen little (if at all)? So would it…
Well, before commenting on anything else I'd say right from the butt, that you need more complex models aside from swords and axes, because they're relatively simple and easy to make, and (as much as the recruiters enjoy such things :p ) there's probably no need to have 4 swords in 7 piece portfolio. Textures and materials…
lookin nice man. main problems i see is that your large scale changes arent happening at the high up camera angle youve got. the reuse becomes too noticeable. try some mixmaps to blend between different materials. Try adding some localized damage to specific areas around the ground to break up the tiling. Also, agreed with…
My nitpick would be those knobs, you can take off that extra inset, but you would have to re-bake normals which would be a pain. And I feel like you might want to give your texture a little revision. Check out this image I found. You're missing the little extra details that would make your guitar really pop since you said…
Good job on these ground textures. I'll be adding your breakdowns to the wiki! For the leaves texture, I think two things could use improvement. As someone said, the leaf edges are too thick. They're looking more like leaves made of cake frosting. Also the leaf veins and surface detail are strangely laid out, looks like a…
I like your work, really cool stuff. Agree with what others have said about nothing really standing out though. So def. make a KILLER next piece. With taht being said the one problem I have with your enviro's is in the splash damage test its' supposed to be a dock, aka a very wet environment, whereas yours doesn't look wet…
Overall it looks like it turned out pretty solid. The scope is my favorite part of the whole thing if I had to choose the stand out component. Just to echo what the other guys were saying, and only cause my model is temporarily suffering a similar issue, is the scratches. While you haven't gone overboard, they do seem…
Here's my messy paintover. The wooden structural pieces won't necessarily be the same as the paintover, it's all very rough. I'll more than likely make the wall sections modular, and of equal size. Some goals: -Make multiple tileable materials, I was pretty slow last month but I have a better understanding of how to make…
The metal trim was just a suggestion I was making. Doing it all concrete could be fine, but if you're going to do it all concrete then I definitely think you should at least experiment with some different brick textures and styles for areas of the walls or the floor. Maybe it won't be as noticeable once you do those…
Flags lack detail and seem over saturated compared to the ref, I know you want that splash of color, but it seems a little too Disney castle for me at the moment. I know the concept doesn't show it, but it'd really help to have the towers be a bit more varied. One of em damaged, missing pieces, one with a staircase on the…