Hey, thank you for great feedback and your time. I will definetly work on improving anatomy and start learning Marvelous Designer. Actually I use 3d Max for modelling, it was software that I used to start with 3D but in last period I'm trying to avoid using him and trying to do as much as I can in Zbrush. That is pic of…
@BootScoot Thanks, man!! how did I forget about the brick color variation. I will definitely update the color and overall noise variation. I will add the edge variation also. That will look good and give it more readability. thanks. :smiley: Brick distribution in via tileable texture and its tiling twice on the arch. I am…
Thanks for the replies guys :smile: @Deathstick : I'll have to look into the markets a bit. As for competitions, they could actually be interesting. I thought about taking part in the Monthly Noob Challenge, but I'll have to see if my studies will allow me. @ghaztehschmexeh : Teams are kind of hard to form, especially if…
Thanks for the encouragement! I'm actively working on expanding my portfolio in the directions you all mentioned. My remaining fear is that most companies are seeking artists with several years of experience, and sadly I haven't had the opportunity to do internships or anything of that nature. I've even noticed some…
"All advice is autobiographical. Its one of my theories that when people give you advice, theyre really just talking to themselves in the past. This list is me talking to a previous version of myself. Your mileage may vary." He makes it pretty clear who his target audience is :P Anyone else but his past self is allowed…
thanks alot guys! exactly the kind of crits i was looking for :D so first the eyes, the weird looking one , i was trying to make it look like it was some kind of desease in it . but its definitly supose to be a human eye so ill fix that for sure! And do you guys have a good tut or any good advices for the spec/gloss map…
Hi everyone, Here is a small update to inform you about the advance of the Winter Shaders package. First of all, I am working hard on making this package available for Unity 5 and to support all his fantastic new features. For that, I am rewriting a big part of the shader as it will be based on the new Unity 5 Standard…
Thanks for the reply Bardler, and I was thinking faster than I could type. Sorry about that. I just was talking about an employer who wanted to be impressed by something complicated. He showed his portfolio. Dont get me wrong, it was GREAT work, however, his wireframe showed unnecessary loops in things like cylinders and…
Paulchen83, thank you for the feedback. Oddly enough I actually did use SSS in my render, if you look at the outline of the left leg and in other areas there is a faint red outline, this is the SSS. I remember it being a little stronger but I think during composting it may have gotten lost in the process. In regards to the…
It's somewhat weird reviving this thread three years later, but here we go: This environment turned into a short little game called WHAT NEVER WAS!I've spent about four years working on and off on the art, music, gameplay and all else of this thing in my spare time, learning more and more of UE4 in the process! It's free…