I laugh when I encounter people making that argument, because they never seem to consider the logistics involved. When the Second Amendment was written, the American army and individual American civilians had almost exactly the same weaponry in the form of muzzleloading, single shot pistols and rifles. The army would have…
Probably depends on what game it is in terms of just making up attachments. For a fiction, near future (crysis or something) you would probably be able to "invent" more then a game like battlefield. But for existing guns, best stick to existing parts. On lonewolf's guns (correct me if I'm wrong), and even every real life…
In my opinion I'd say that the character only needs a bit more realism - I think that the slight cartoon style really works, and it seems to be a common theme in your character work. I agree that his outfit needs more detail, maybe a couple of bullet holes/laser burns on his jacket? Several buckles are required as well. I…
I'm liking this, haven't played the demo yet however from looking at the video it looks like an interesting concept. I think you've really hit the nail on the head with changing the weapon types to match the music it gives an instant epic feel and exactly like what dubstep should look like... reminds me of that picture…
Right now, it is limited to 16 colors per layer mask, but since you can have any number of masks in your layer stack, there is no real limit. The colors can be customized and color-picked from the ID map. We are working on a much better way to handle this though.
Fun stuff, I recommend starting off with ales, lagers need cooler temperatures to ferment properly. My first brew was a lager but I happened to luck out and have the right conditions for it to ferment nicely - it was the middle of winter and my guest room closet wasn't insulated well.
Her forehead is one big plane you have to break that to the correct volumes or she will continue to look weird Brow is made of 3 pieces that connect to create a stair stepping structure Check angle of the eye medial to lateral corner and how far socket on the lateral side ends
having studied 2d animation myself, I would suggest you to use primitive shapes to define your character proportions before finalizing the lines. If you using Flash, have a rough drawings layer in blue or a light color, and cleanup the lines on another layer on top. examples
http://download.autodesk.com/esd/mudbox/help/index.html Check out the section titled "Textures". Oops! wrong one :poly136: try this instead: http://download.autodesk.com/esd/mudbox/help2009/index.html Check out the section titled "Painting" EDIT: also the section "Layers" -> "Paint using layers".
Here's a quick and dirty tip for getting a hand painted look to your photo-sourced textures: 1) copy your photo-sourced layer 2) add a "Water Color" filter to your new layer 3) crank up the saturation 4) set the opacity to around 30%